ArticleFrontiers in psychology2021
Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions.
Article in Frontiers in psychology, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
9 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Systematic Review of Gaming and Neuropsychological Assessment of Social Cognition.Neuropsychology review · 2024Pooled it
- Differential associations between distinct facets of empathy, engaged gaming, and problematic gaming behaviours.BMC psychology · 2026Article
- Habitual violent media exposure does not bias facial emotional processing: a comparison of interactive vs. non-interactive content.Scientific reports · 2025Article
- The Effect of Violent Virtual Avatar Experience on Players' Response Inhibition to Angry Expressions and Its Cognitive Neural Mechanisms.Experimental psychology · 2025Article
- Short-term exposure to aggressive card game: releasing emotion without escalating post-game aggression.Frontiers in psychology · 2025Article
- Impairments of Sociocognitive Functions in Individuals with Behavioral Addictions: A Review Article.Journal of gambling studies · 2024Review
- Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players.Cognitive, affective & behavioral neuroscience · 2023Article
- Internet and Video Games: Causes of Behavioral Disorders in Children and Teenagers.Children (Basel, Switzerland) · 2022Review
- Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games.Journal of research on adolescence : the official journal of the Society for Research on Adolescence · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
An ability to accurately recognize negative emotions in others can initiate pro-social behavior and prevent anti-social actions. Thus, it remains of an interest of scholars studying effects of violent video games. While exposure to such games was linked to slower emotion recognition, the evidence regarding accuracy of emotion recognition among players of violent games is weak and inconsistent. The present research investigated the relationship between violent video game exposure (VVGE) and accuracy of negative emotion recognition. We assessed the level of self-reported VVGE in hours per day and the accuracy of the recognition using the Facial Expressions Matching Test. The results, with adolescents (Study 1;
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.