ArticleJournal of education and health promotion2021
Effectiveness of the game-based learning over traditional teaching-learning strategy to instruct pharmacology for Phase II medical students.
Article in Journal of education and health promotion, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
18 citing papers in PubMed, 40 citations in OpenAlex.
- Designing equitable and inclusive assessments in pharmacology: Insights from education practices in medical sciences.British journal of clinical pharmacology · 2026Review
- Targeted Educational Intervention Through Game-Based Learning to Promote Rational Antimicrobial Use Among Health Care Learners: Prospective Interventional Study.JMIR medical education · 2026Article
- Bakterion: development of a serious game for microbiology education.Brazilian journal of medical and biological research = Revista brasileira de pesquisas medicas e biologicas · 2026Article
- Differential Effects of Individually Adapted Challenge-Oriented Heidelberg Ballschule Activities Versus Static Version on Motor Competence and Affective Engagement in 9-11-Year-Old Female Children.BioMed research international · 2026Article
- Evaluating the impact of "Anatomy Cluedo" on cognitive learning and game mechanics: A pilot gamification study in cranial nerve anatomy.Pakistan journal of medical sciences · 2026Article
- Open-Access Web-Based Gamification in Pharmacology Education for Medical Students: Quasi-Experimental Study.JMIR medical education · 2025Article
- Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence.Asian/Pacific Island nursing journal · 2025Review
- The Immunology Game: A Board Game to Enhance Medical Immunology Education.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
- Comparison Between Game-Based Learning and Traditional Learning Methods in Traumatic Dental Management Among Dental Interns at KAUFD.Clinical, cosmetic and investigational dentistry · 2025Article
- Article
- Design, implementation, and evaluation of a learning web application for oral and maxillofacial pathology.Dental research journal · 2025Article
- The evaluation of digital educational game use in pharmacology teaching process.Pharmacology research & perspectives · 2024Article
- Pharmacology education in the medical curriculum: Challenges and opportunities for improvement.Pharmacology research & perspectives · 2024Review
- Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach.Pediatric reports · 2023Article
- Puzzle game-based learning: a new approach to promote learning of principles of coronary artery bypass graft surgery.BMC medical education · 2023Article
- Innovative Pedagogical Strategies in Health Professions Education: Active Learning in Dental Materials Science.International journal of environmental research and public health · 2023Review
- Educational Interventions for Medical Students to Improve Pharmacological Knowledge and Prescribing Skills: A Scoping Review.Perspectives on medical education · 2023Article
- Game-based learning in medical education.Frontiers in public health · 2023Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundGame-based education is fast becoming an innovative teaching approach in the field of medical education. Traditional review sessions (tutorials) are mainly focused on instructor-based learning and they help to review concepts previously taught in the lecture class. The primary objective was to evaluate the cognitive learning of students in game based learning (GBL) as compared to the conventional review sessions. The secondary objectives were to assess the perception and feedback of students regarding GBL and conventional review sessions. MATERIALS AND
methodsAn interventional GBL study was designed for 2
resultsFrom the pretest and posttest scores, students performed better in Group B (39.53%) than Group A (18.43%) with respect to the knowledge score, and the difference was statistically significant. Students' perception and feedback regarding GBL were very enthusiastic and promising than the tutorial group. Largely, students commented that GBL was unique, active participation, fun, and novel learning style.
conclusionsGBL is a student-centered learning and showed more effective than the traditional tutorials in understanding the topic and was more enjoyable by students.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.