Evidence map›Paper›PMID 34057424›Full record

ArticleJMIR rehabilitation and assistive technologies2021

Parents' Perspectives on a Computer Game-Assisted Rehabilitation Program for Manual Dexterity in Children With Cerebral Palsy: Qualitative Analysis of Expectations, Child Engagement, and Benefits.

Anuprita Kanitkar, Sanjay Tejraj Parmar, Tony J Szturm, Gayle Restall, Gina Rempel, Nariman Sepehri

Registry-linked trialAbstract read
In one paragraph

Article in JMIR rehabilitation and assistive technologies, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT02728375 (Innovative Game-Based Rehabilitation Platform for Children With Motor and Cognitive Impairments Due to Neuro-developmental Disorders and Acquired Brain Injuries), which is not on this map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT02728375 naunknown statusnot on this map

Innovative Game-Based Rehabilitation Platform for Children With Motor and Cognitive Impairments Due to Neuro-developmental Disorders and Acquired Brain Injuries

TypeinterventionalSponsorUniversity of ManitobaRan2016 to 2016Enrolled60ConditionsCerebral PalsyArmscomputer game based rehabilitation protocol, Conventional therapy protocol
3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Anuprita KanitkarUniversity of Manitoba, Winnipeg, MB, Canada.ORCID https://orcid.org/0000-0001-9678-1152
Sanjay Tejraj ParmarSDM College of Physiotherapy, SDM University, Dharwad, India.ORCID https://orcid.org/0000-0001-7186-0532
Tony J SzturmUniversity of Manitoba, Winnipeg, MB, Canada.ORCID https://orcid.org/0000-0002-1450-0693
Gayle RestallUniversity of Manitoba, Winnipeg, MB, Canada.ORCID https://orcid.org/0000-0002-8656-6261
Gina RempelUniversity of Manitoba, Winnipeg, MB, Canada.ORCID https://orcid.org/0000-0001-8632-3406
Nariman SepehriUniversity of Manitoba, Winnipeg, MB, Canada.ORCID https://orcid.org/0000-0002-6384-8776

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundChildren with motor impairments affecting the upper extremity benefit from task-specific therapy, such as constraint-induced movement therapy. However, there is a need to improve engagement and compliance with task-specific exercise programs that target manual dexterity for children with cerebral palsy (CP). A computer game-based rehabilitation (GRP) platform was developed that combines fine manipulation and gross movement exercises with engaging game activities appropriate for young children with CP.

objectiveThe objectives of this qualitative analysis were to compare parents' perspectives and opinions about expectations, challenges, and benefits between 2 interventions.

methodsA mixed methods, randomized controlled trial (RCT) was conducted to examine the feasibility and estimate the effect size of 2 exercise programs for rehabilitation of manual dexterity of children with CP using either GRP or conventional therapy. Parents of 26 of the children who completed the GRP program (n=33) and parents of 15 of the children who completed the conventional therapy program (n=27) participated in the interviews. A general conductive approach was used to analyze the data recorded during the parents' interviews.

resultsFive themes captured the range of the parent's experiences, viewpoints, and ideas: (1) parents' expectations, (2) child's engagement with therapy, (3) positive effects of the interventions, (4) challenges, and (5) improving the protocol.

conclusionsParents from both groups recognized that their expectations related to improving children's object handling and manipulation skills including participation in activities of daily life were addressed during the 16-week therapy program. Parents perceived a change in the children's level of independence in their daily tasks at home, school, and leisure activities.

trial registrationClinicalTrials.gov NCT02728375; https://clinicaltrials.gov/ct2/show/NCT02728375.

Indexed as

cerebral palsychildrencomputer game–based treatment protocolcomputer games, rehabilitationfine motor functiongame-based rehabilitationgross movementmotor functionobject manipulationparentsparents' expectations

Identifiers

PMID34057424
PMCPMC8204242

What OpenQuestion holds

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LicenceCC BY
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.