ArticleClinical psychology & psychotherapy2021
Interactive virtual reality assessment of aggressive social information processing in boys with behaviour problems: A pilot study.
Article in Clinical psychology & psychotherapy, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 1 of them a synthesis that pooled it.
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Who cites it
16 citing papers in PubMed, 1 synthesis or guideline pooled it, 43 citations in OpenAlex.
- Efficacy of psychosensory interventions for the management of pediatric pain, fear, and distress during emergency care: a systematic review and meta-analysis of randomized clinical trials.Frontiers in pediatrics · 2025Pooled it
- Improving Children's Social Skills With Virtual Reality: A Tailored Single-Session Training in Special Education.Clinical child psychology and psychiatry · 2026Article
- Virtual Triggers Real Reactions - Using VR To Assess Youth Violence.Research on child and adolescent psychopathology · 2025Article
- Virtual reality aggression assessment with social interaction: early evidence for validity from two pilot studies.Frontiers in psychology · 2025Article
- Effect of Outdoor Cycling, Virtual and Enhanced Reality Indoor Cycling on Heart Rate, Motivation, Enjoyment and Intention to Perform Green Exercise in Healthy Adults.Journal of functional morphology and kinesiology · 2024Article
- Interactive virtual reality training to improve socio-emotional functioning in adolescents with developmental language disorders: A feasibility study.Clinical child psychology and psychiatry · 2024Article
- Article
- Prediction of Specific Anxiety Symptoms and Virtual Reality Sickness Using In Situ Autonomic Physiological Signals During Virtual Reality Treatment in Patients With Social Anxiety Disorder: Mixed Methods Study.JMIR serious games · 2022Article
- The Role of Personalization in the User Experience, Preferences and Engagement with Virtual Reality Environments for Relaxation.International journal of environmental research and public health · 2022Article
- Interactive Virtual Reality versus Vignette-Based Assessment of Children's Aggressive Social Information Processing.Research on child and adolescent psychopathology · 2022Article
- Assessing reactive violence using Immersive Virtual Reality.PloS one · 2022Article
- Testing the Effects of a Virtual Reality Game for Aggressive Impulse Management: A Preliminary Randomized Controlled Trial among Forensic Psychiatric Outpatients.Brain sciences · 2021Article
- Using virtual reality to treat aggressive behavior problems in children: A feasibility study.Clinical child psychology and psychiatry · 2021Article
- Interactive virtual reality assessment of aggressive social information processing in boys with behaviour problems: A pilot study.Clinical psychology & psychotherapy · 2021Article
- Access to NatureFrontiers in psychology · 2021Review
- Virtual Reality Applications for Children and Adolescents in Mental Health: A Scoping Review of Assessment and Intervention in Clinical Practice.Clinical psychology & psychotherapyArticle
Corrections and comments
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Authors and funding
4 authors at 1 institution in 1 country.
Funding
Abstract
Children's aggressive behaviour is partly determined by how they process social information (e.g., making hostile interpretations or aiming to seek revenge). Such aggressive social information processing (SIP) may be most evident if children are emotionally engaged in actual social interactions. Current methods to assess aggressive SIP, however, often ask children to reflect on hypothetical vignettes. This pilot study therefore examined a new method that actually involves children in emotionally engaging social interactions: interactive virtual reality (VR). We developed a virtual classroom where children could play games with virtual peers. A sample of boys (N = 32; ages 8-13) from regular and special education reported on their SIP in distinct VR contexts (i.e., neutral, instrumental gain and provocation). They also completed a standard vignette-based assessment of SIP. Results demonstrated good convergent validity of interactive VR assessment of SIP, as indicated by significant moderate to large correlations of VR-assessed SIP with vignette-assessed SIP for all SIP variables except anger. Interactive VR showed improved measurement sensitivity (i.e., larger variances in SIP compared to vignettes) for aggressive responding, but not for other SIP variables. Discriminant validity (i.e., distinct SIP patterns across contexts) of interactive VR was supported for provocation contexts, but not for instrumental gain contexts. Last, children were more enthusiastic about the VR assessment compared to the vignette-based assessment. These findings suggest that interactive VR may be a promising tool, allowing for the assessment of children's aggressive SIP in standardized yet emotionally engaging social interactions.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.