Evidence map›Paper›PMID 34044626›Full record

ArticleJournal of diabetes science and technology2022

A Video Game for Brazilian T1D Children about Knowledge of Disease and Self-care: A Methodological Study.

Valéria de Cássia Sparapani, Sidney Fels, Noreen Kamal, Rebecca Ortiz La Banca, Lucila Castanheira Nascimento

Registry-linked trialOpen access · bronzeAbstract read
In one paragraph

Article in Journal of diabetes science and technology, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05980780 (Video Developed for Children With Familial Mediterranean Fever The Effect of Game on Disease Management and Quality of Life), which is not on this map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
2.2field-weighted citation impact, top 13% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05980780 naunknown statusnot on this mapstarted 2023, after this paper: background citation

Video Developed for Children With Familial Mediterranean Fever The Effect of Game on Disease Management and Quality of Life

TypeinterventionalSponsorIstanbul University - CerrahpasaRan2023 to 2024Enrolled45ConditionsFMFArmsvideo game group, Education booklet group
3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 10 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 4 institutions in 3 countries.

Valéria de Cássia SparapaniDepartment of Nursing, Santa Catarina Federal University, Florianopolis, SC, Brazil.ORCID 0000-0001-8125-8967
Sidney FelsElectrical and Computer Engineering, University of British Columbia, Vancouver, BC, USA.
Noreen KamalDepartment of Industrial Engineering, Dalhousie University, Halifax, NS, Canada.
Rebecca Ortiz La BancaSection on Clinical, Behavioral and Outcomes Research, Joslin Diabetes Center, Harvard Medical School, Boston, MA, USA.ORCID 0000-0001-6084-3657
Lucila Castanheira NascimentoDepartment of Maternal-Infant and Public Health Nursing, Ribeirao Preto College of Nursing, University of Sao Paulo, WHO Collaborating Center for Nursing Research Development, SP, Brazil.ORCID 0000-0002-7900-7111
Dalhousie University · CAJoslin Diabetes Center · USUniversidade de São Paulo · BRUniversidade Federal de Santa Catarina · BR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundVideo games are interactive technologies able to support children in health promotion, behavior changes, and chronic disease self-management. The use of health behavior change determinants in video game design can increase its effectiveness. This study describes the process of designing a video game for Brazilian children with T1D clarifying the use of health behavior change determinants that may influence self-management behaviors.

methodsThis was a methodological study based on health behavior change theories and the user-centered design approach. The results of a qualitative study conducted with children aged 7 to 12 years identified learning needs about knowledge on diabetes and self-care tasks which contribute to inappropriate behaviors. A Behavioral Diagnosis presented health behavior change determinants, capable of influencing children's learning needs and behaviors, that were considered to design

resultsThe results presented the process of designing 4 mini games with its description and theory foundation to reach children's lack of understanding about T1D, insulin's role, SMBG requirements, food groups and physical activity's role in glycemic control. Knowledge, goal settings, extrinsic and intrinsic motivation determinants were related with video games design features.

conclusionsThe findings support the use of health behavior change determinants into video game design as a guide to achieve children learning needs and that might influence self-management behaviors.

Indexed as

Diabetes Mellitus, Type 1Video GamesBrazilChildHealth BehaviorHumansSelf Caregame designhealth behavior changeknowledgepediatric nursingtype 1 diabetes mellitusvideo game

Identifiers

PMID34044626
PMCPMC9631520
OpenAlexW3164624023

What OpenQuestion holds

Textmetadata
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.