Evidence map›Paper›PMID 34042602›Full record

ArticleJMIR rehabilitation and assistive technologies2021

Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report.

Byron Lai, Maegen Powell, Anne Grace Clement, Drew Davis, Erin Swanson-Kimani, Leslie Hayes

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in JMIR rehabilitation and assistive technologies, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07585500 (Virtual Reality Intervention for Post-Intensive Care Syndrome), which is not on this map. Cited by 13 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
13citing papers in PubMed, 2 pooled it
2.3field-weighted citation impact, top 12% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07585500 narecruitingnot on this mapstarted 2025, after this paper: background citation

Virtual Reality Intervention for Post-Intensive Care Syndrome (PICS): A Protocol for a Pilot Randomized Controlled Trial for Cognitive, Physical and Psychological Outcomes

TypeinterventionalSponsorUniversity of MinhoRan2025 to 2026Enrolled51ConditionsPost-Intensive Care Syndrome (PICS), Critical Illness Recovery, Rehabilitation After Critical Illness, Rehabilitation Exercise of ICU PatientsArmsImmersive VR Multi-Domain Rehabilitation, Tablet-Based Multi-Domain Training
3 · Its place in the literature

Who cites it

13 citing papers in PubMed, 2 syntheses or guidelines pooled it, 27 citations in OpenAlex.

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  11. Promoting Functional Recovery in Critically Ill Children.Pediatric clinics of North America · 2023
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 2 institutions in 1 country.

Byron Lai *Department of Pediatrics, School of Medicine, University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0002-5464-4720
Maegen Powell *Department of Physical and Occupational Therapy, Children's of Alabama, Birmingham, AL, United States.ORCID https://orcid.org/0000-0002-6235-0191
Anne Grace Clement *Department of Physical and Occupational Therapy, Children's of Alabama, Birmingham, AL, United States.ORCID https://orcid.org/0000-0003-4340-9765
Drew Davis *Department of Pediatrics, School of Medicine, University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0003-1860-7452
Erin Swanson-Kimani *Department of Pediatrics, School of Medicine, University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0002-6135-8546
Leslie Hayes *Department of Pediatrics, School of Medicine, University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0002-7400-9054
University of Alabama at Birmingham · USChildren's of Alabama · US

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundEarly rehabilitative mobilization for adolescents is safe and feasible. However, there is a lack of published rehabilitation strategies and treatments that can maximize engagement and outcomes among adolescents in the pediatric intensive care unit (PICU). Virtual reality (VR) gaming using a head-mounted display (HMD) and adaptive software can allow active and nonactive gameplay at the bedside for people with limited arm mobility, making it a potentially inclusive and enjoyable treatment modality for adolescents in the PICU.

objectiveThe purpose of this brief case study is to report on the preliminary feasibility of incorporating adaptive VR gaming using an HMD with 2 adolescents who received early mobility treatment within the PICU.

methodsThis study was a mini-ethnographic investigation of 2 adolescents (a 15-year-old male and a 13-year old male) in the PICU who underwent VR gaming sessions as part of their early mobilization care, using an Oculus Rift HMD and adaptive software (WalkinVR) that promoted full gameplay in bed. The Rift was plugged into a gaming laptop that was set up on a table within the patient's room before each session. The intervention was delivered by an adapted exercise professional and supervised by a physical therapist. Patients had access to a variety of active games (eg, boxing, rhythmic movement to music, and exploratory adventure) and nonactive games (eg, racing and narrative adventure). Gaming sessions were scheduled between usual care, when tolerable and requested by the participant. The interventionist and therapists took audio-recorded and written notes after completing each gaming session. These data were analyzed and presented in a narrative format from the perspective of the research team.

resultsCase 1 participated in 4 gaming sessions, with an average of 18 minutes (SD 11) per session. Case 2 participated in 2 sessions, with an average of 35 minutes (SD 7) per session. Both cases were capable of performing active gaming at a moderate level of exercise intensity, as indicated by their heart rate. However, their health and symptoms fluctuated on a daily basis, which prompted the gameplay of adventure or nonactive games. Gameplay appeared to improve participants' affect and alertness and motivate them to be more engaged in early mobilization therapy. Gameplay without the WalkinVR software caused several usability issues. There were no serious adverse events, but both cases experienced symptoms based on their condition.

conclusionsThe findings of this study suggest that VR gaming with HMDs and adaptive software is likely a feasible supplement to usual care for adolescents within the PICU, and these findings warrant further investigation. Recommendations for future studies aimed at incorporating VR gaming during early mobilization are presented herein.

Indexed as

active video gamingearly mobilityexergamingphysical activityrehabilitation

Identifiers

PMID34042602
PMCPMC8193485
OpenAlexW3157660906

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.