ArticleVirtual reality2022
Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality.
Article in Virtual reality, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 42 papers, 6 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
42 citing papers in PubMed, 6 syntheses or guidelines pooled it, 193 citations in OpenAlex.
- The effect of virtual reality stimulation on reducing the incidence of delirium among patients admitted to intensive care units: a systematic review study.BMC anesthesiology · 2025Pooled it
- How virtual reality is being adopted in anatomy education in health sciences and allied health: A systematic review.Anatomical sciences education · 2025Pooled it
- The Effects of Virtual Reality-Based Reminiscence Therapies for Older Adults With Cognitive Impairment: Systematic Review.Journal of medical Internet research · 2024Pooled it
- The efficacy of virtual reality for upper limb rehabilitation in stroke patients: a systematic review and meta-analysis.BMC medical informatics and decision making · 2024Pooled it
- Use of Virtual Reality to Improve Spatial Orientation in Alzheimer's Disease and Mild Cognitive Impairment: A Systematic Review.Current Alzheimer research · 2024Pooled it
- Virtual reality applications based on instrumental activities of daily living (iADLs) for cognitive intervention in older adults: a systematic review.Journal of neuroengineering and rehabilitation · 2023Pooled it
- Feasibility and Immediate Effects of Dynamic Exercise Using Mixed Reality for Balance Improvement in Older Adults and Individuals With Neurologic Disorders.Archives of rehabilitation research and clinical translation · 2026Article
- Audiovisual Distraction During Mitral Transcatheter Edge-to-Edge Repair: A Sedation-Sparing Randomized Trial.JACC. Advances · 2026Article
- An Immersive Virtual Reality Room to Enhance Positive Affect and Engagement in Nursing Home Residents with Neurocognitive and Psychological Disorders: A Feasibility Study.Healthcare (Basel, Switzerland) · 2026Article
- Article
- Assessment of cybersickness induced by augmented reality ultrasound procedures using head-mounted display.Frontiers in digital health · 2026Article
- Long-term electromyography-based virtual reality training for chronic upper-limb motor paralysis after stroke: an exploratory single-case experimental design.Frontiers in rehabilitation sciences · 2026Article
- Toward Accurate Cybersickness Prediction in Virtual Reality: A Multimodal Physiological Modeling Approach.Sensors (Basel, Switzerland) · 2025Article
- Assessment of Spatial Presence Experiences and Symptoms of Cybersickness in Dynamic and Static Virtual Environments.Journal of clinical medicine · 2025Article
- Factors Influencing the Quality of Virtual Reality in Nursing Education: A Systematic Review.Computers, informatics, nursing : CIN · 2025Article
- Article
- Current Clinical and Educational Uses of Immersive Reality in Anesthesia: Narrative Review.Journal of medical Internet research · 2025Review
- Efficacy Evaluation of Virtual Reality in Cognitive and Psychological Rehabilitation After Brain Injury: A Systematic Review and Meta-Analysis.Neuropsychiatric disease and treatment · 2025Review
- Role of fully-immersive virtual reality for paretic arm recovery in stroke rehabilitation.Frontiers in neurology · 2025Article
- Sensory conflict in simulator sessions - measuring biosignals to predict the onset of disorderly symptoms: a brief literature review.International journal of occupational medicine and environmental health · 2024Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual world. In this paper an experiment which was conducted in order to find the link between level of immersion and cyber sickness felt by participants is presented. Eighty-nine participants aged between 19 and 36 years have been equally divided into four groups with different level of VR immersion. The low-immersive group was represented by PC with monoscopic screen, the semi-immersive group was represented by CAVE with stereoscopic projector, the fully immersive group was represented by VR head-mounted display, and the last group was the control group without any kind of immersion. The task for the participants was to navigate through the maze for a specified amount of time (10 min). The Simulator Sickness Questionnaire was used as a subjective measure tool for cyber sickness level and Grooved Pegboard Test for assessing the fine dexterity, both before and after the experiment. Regarding the time spend in VR the fully immersive environment had the biggest problems as more than half of the participants had to stop before 10 min (
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.