Evidence map›Paper›PMID 33980895›Full record

ArticleScientific reports2021

Scaffolding depth cues and perceptual learning in VR to train stereovision: a proof of concept pilot study.

Angelica Godinez, Santiago Martín-González, Oliver Ibarrondo, Dennis M Levi

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in Scientific reports, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT01115283 (Improving Spatial and Temporal Vision in Adult and Juvenile Amblyopia), which is not on this map. Cited by 14 papers.

0numbers the graph read from it
0cells of the map it votes in
14citing papers in PubMed
1.9field-weighted citation impact, top 16% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT01115283 nacompletednot on this map

Improving Spatial and Temporal Vision in Adult and Juvenile Amblyopia

TypeinterventionalSponsorUniversity of California, BerkeleyRan2015 to 2022Enrolled50ConditionsAmblyopiaArmsPerceptual learning, Video Games, Occlusion therapy
3 · Its place in the literature

Who cites it

14 citing papers in PubMed, 28 citations in OpenAlex.

  1. Trial
  2. Article
  3. Review
  4. Article
  5. Article
  6. Article
  7. Article
  8. Article
  9. Review
  10. Article
  11. Article
  12. Article
  13. Review
  14. Stereoscopic Visual Perceptual Learning in Seniors.Geriatrics (Basel, Switzerland) · 2021
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 3 institutions in 2 countries.

Angelica GodinezSchool of Optometry, University of California, Berkeley, USA. angelica_godinez@berkeley.edu.
Santiago Martín-GonzálezConstrucción E Ingeniería de Fabricación, Universidad de Oviedo, Oviedo, Spain.
Oliver IbarrondoRS-Statistic, Arrasate-Mondragón, Spain.
Dennis M LeviSchool of Optometry, University of California, Berkeley, USA.
University of California, Berkeley · USMondragon Unibertsitatea · ESUniversidad de Oviedo · ES

Funding

TRAINING PROGRAM IN VISION SCIENCET32EY007043 · NEI · UNIVERSITY OF CALIFORNIA BERKELEY · PI Suzanne MJ FLEISZIG · 1985 to 2026
$12.9M
A New Approach to Restoring Visual Acuity and Stereopsis in Adults with AmblyopiaR01EY020976 · NEI · UNIVERSITY OF CALIFORNIA BERKELEY · PI BANKS, MARTIN S, BAVELIER, DAPHNE I · 2010 to 2020
$4.7M
NEI NIH HHS R01 EY020976NEI NIH HHS R01EY020976NEI NIH HHS T32 EY007043NIH training grant T32EY007043-40
6 · The paper itself

Abstract

Stereopsis is a valuable feature of human visual perception, which may be impaired or absent in amblyopia and/or strabismus but can be improved through perceptual learning (PL) and videogames. The development of consumer virtual reality (VR) may provide a useful tool for improving stereovision. We report a proof of concept study, especially useful for strabismic patients and/or those with reduced or null stereoacuity. Our novel VR PL strategy is based on a principled approach which included aligning and balancing the perceptual input to the two eyes, dichoptic tasks, exposure to large disparities, scaffolding depth cues and perception for action. We recruited ten adults with normal vision and ten with binocular impairments. Participants played two novel PL games (DartBoard and Halloween) using a VR-HMD. Each game consisted of three depth cue scaffolding conditions, starting with non-binocular and binocular cues to depth and ending with only binocular disparity. All stereo-anomalous participants improved in the game and most (9/10) showed transfer to clinical and psychophysical stereoacuity tests (mean stereoacuity changed from 569 to 296 arc seconds, P < 0.0001). Stereo-normal participants also showed in-game improvement, which transferred to psychophysical tests (mean stereoacuity changed from 23 to a ceiling value of 20 arc seconds, P = 0.001). We conclude that a VR PL approach based on depth cue scaffolding may provide a useful method for improving stereoacuity, and the in-game performance metrics may provide useful insights into principles for effective treatment of stereo anomalies.This study was registered as a clinical trial on 04/05/2010 with the identifier NCT01115283 at ClinicalTrials.gov.

Indexed as

CuesLearningVirtual RealityVisual PerceptionAdolescentAdultContrast SensitivityDepth PerceptionFemaleHumansMaleMiddle AgedVideo GamesVisual AcuityYoung Adult

Identifiers

PMID33980895
PMCPMC8114935
OpenAlexW3112675748

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.