ArticleBMJ case reports2021
Case of cerebellar ataxia successfully treated by virtual reality-guided rehabilitation.
Article in BMJ case reports, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers.
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Who cites it
15 citing papers in PubMed, 25 citations in OpenAlex.
- Effects of 3D Virtual Reality on Postural Control in Young Adults: Clinical and Practical Implications.Clinics and practice · 2026Article
- Virtual reality rehabilitation to enhance functional recovery initiated from the acute phase following cervical cord injury: A case report.Journal of orthopaedic case reports · 2026Article
- Quantitative Assessment of Upper Limb Ataxia Using a Virtual Reality-Based Evaluation System.Annals of clinical and translational neurology · 2026Article
- Rehabilitation and Recovery in a Patient With Cerebellar Atrophy and Ataxia Following Femoral Fracture: A Case Report.Case reports in orthopedics · 2026Article
- Impact of somato-cognitive coordination therapy on activities of daily living in a patient with Huntington's disease.BMJ case reports · 2024Article
- Mixed Reality-Based Smart Occupational Therapy Personalized Protocol for Cerebellar Ataxic Patients.Brain sciences · 2024Article
- Balance and Walking Speed Outcomes in Individuals Receiving Inpatient Rehabilitation for Acute Cerebellar Stroke.Nursing reports (Pavia, Italy) · 2024Article
- Article
- Feasibility of Somato-Cognitive Coordination Therapy Using Virtual Reality for Patients with Advanced Severe Parkinson's Disease.Journal of Parkinson's disease · 2024Article
- Might patients with cerebellar ataxia benefit from the Computer Assisted Rehabilitation ENvironment (CAREN)? A pilot study focusing on gait and balance.Frontiers in bioengineering and biotechnology · 2024Article
- Virtual reality assessment of reaching accuracy in patients with recent cerebellar stroke.BMC digital health · 2024Article
- A Proof of Concept Combined Using Mixed Reality for Personalized Neurorehabilitation of Cerebellar Ataxic Patients.Sensors (Basel, Switzerland) · 2023Article
- Temporal virtual reality-guided, dual-task, trunk balance training in a sitting position improves persistent postural-perceptual dizziness: proof of concept.Journal of neuroengineering and rehabilitation · 2022Article
- Electrical stimulation and virtual reality-guided balance training for managing paraplegia and trunk dysfunction due to spinal cord infarction.BMJ case reports · 2022Article
- Seated Virtual Reality-Guided Exercise Improved Gait in a Postoperative Hallux Valgus Case.International journal of environmental research and public health · 2021Article
Corrections and comments
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Authors and funding
4 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
A male patient in his 40s was transferred to our hospital for rehabilitation of ataxia after right cerebellar and brainstem infarction. After 3 weeks of conventional physical therapy, his activities of daily life successfully improved with an increase in the functional impedance measure from 101 to 124. However, he still fell short of gaining a higher level of balance function, which was necessary for his job as a standup forklift driver. We introduced virtual reality-guided balance training. The training was performed for approximately 40 min on weekdays for 2 weeks. As a result, the Scale for the Assessment and Rating of Ataxia score decreased from 5 to 1, Functional Balance Scale score improved from 48 to 56, and Mini-Balance Evaluation Systems Test score increased from 20 to 28. The trunk sway disappeared clinically. He regained confidence and returned to work after an additional 2 weeks of physical therapy.
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