ArticlePhenomenology and the cognitive sciences2022
Social bodies in virtual worlds: Intercorporeality in Esports.
Article in Phenomenology and the cognitive sciences, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 1 of them a synthesis that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
9 citing papers in PubMed, 1 synthesis or guideline pooled it, 53 citations in OpenAlex.
- Association Between Esports Participation and Health: A Systematic Review and Meta-analysis.Sports medicine - open · 2026Pooled it
- Editorial: What is esports performance?Frontiers in sports and active living · 2024Article
- Expressive Avatars: Vitality in Virtual Worlds.Philosophy & technology · 2023Article
- Sociality and Embodiment: Online Communication During and After Covid-19.Foundations of science · 2022Article
- Interpersonal and Collective Affective Niche Construction: Empirical and Normative Perspectives on Social Media.Review of philosophy and psychology · 2022Article
- Face-to-Face with the Doctor Online: Phenomenological Analysis of Patient Experience of Teleconsultation.Human studies · 2022Article
- Both Physical and Virtual: On Immediacy in Esports.Frontiers in sports and active living · 2022Article
- Taking Watsuji online: betweenness and expression in online spaces.Continental philosophy review · 2022Article
- Subjective attitudes moderate the social connectedness in esports gaming during COVID-19 pandemic: A cross-sectional study.Frontiers in public health · 2022Article
Corrections and comments
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Authors and funding
2 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
As screen-based virtual worlds have gradually begun facilitating more and more of our social interactions, some researchers have argued that the virtual worlds of these interactions do not allow for embodied social understanding. The aim of this article is to examine exactly the possibility of this by looking to esports practitioners' experiences of interacting with each other during performance. By engaging in an integration of qualitative research methodologies and phenomenology, we investigate the actual first-person experiences of interaction in the virtual worlds of the popular team-based esports practices Counter Strike: Global Offensive and League of Legends. Our analysis discloses how the practitioners' interactions essentially depend on intercorporeality - understood as a form of reciprocity of bodily intentionality between the players. This is an intercorporeality that is present throughout the players' performance, but which especially comes to the front when they engage in feinting. Acknowledging the intercorporeality integral to at least some esports practices helps fuzzying the sharp division between virtuality and embodied social understanding. Doing so highlights the fluidity of our embodied condition, and it raises interesting questions concerning the possibility of yet other forms of embodied sociality in a wider range of virtual formats in the world.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.