Evidence map›Paper›PMID 33934100›Full record

ArticleTranslational psychiatry2021

Event-related brain response to visual cues in individuals with Internet gaming disorder: relevance to attentional bias and decision-making.

Bo-Mi Kim, Jiyoon Lee, A Ruem Choi, Sun Ju Chung, Minkyung Park, Ja Wook Koo, Ung Gu Kang, Jung-Seok Choi

Erratum issuedAbstract read
In one paragraph

Article in Translational psychiatry, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 22 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
22citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

22 citing papers in PubMed, 1 synthesis or guideline pooled it.

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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

8 authors.

Bo-Mi KimDepartment of Psychiatry, SMG-SNU Boramae Medical Center, Seoul, 07061, Republic of Korea.
Jiyoon LeeDepartment of Psychiatry, SMG-SNU Boramae Medical Center, Seoul, 07061, Republic of Korea.
A Ruem ChoiDepartment of Psychiatry, SMG-SNU Boramae Medical Center, Seoul, 07061, Republic of Korea.
Sun Ju ChungDepartment of Psychiatry, SMG-SNU Boramae Medical Center, Seoul, 07061, Republic of Korea.
Minkyung ParkDepartment of Psychiatry, SMG-SNU Boramae Medical Center, Seoul, 07061, Republic of Korea.ORCID http://orcid.org/0000-0002-6356-006X
Ja Wook KooEmotion, Cognition and Behavior Research Group, Korea Brain Research Institute, Daegu, 41062, Republic of Korea.
Ung Gu KangInstitute of Human Behavioral Medicine, Medical Research Center, Seoul National University, Seoul, 03080, Republic of Korea. kangug@snu.ac.kr.ORCID http://orcid.org/0000-0002-2559-7507
Jung-Seok ChoiDepartment of Psychiatry, SMG-SNU Boramae Medical Center, Seoul, 07061, Republic of Korea. choijs73@gmail.com.ORCID http://orcid.org/0000-0003-2139-0522

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This study investigated attentional bias toward game-related cues in Internet gaming disorder (IGD) using electrophysiological markers of late positive potential (LPP) and identifying the sources of LPP. In addition, the association between LPP and decision-making ability was investigated. The IGD (n = 40) and healthy control (HC; n = 39) participants viewed a series of game-related and neutral pictures, while their event-related potentials (ERPs) were recorded. LPPs were calculated as the mean amplitudes between 400 and 700 ms at the centro-parietal (CP3, CP1, Cpz, CP2, and CP4) and parietal (P3, P1, Pz, P2, and P4) electrode sites. The source activations of LPP were estimated using standardized low-resolution brain electromagnetic tomography (sLORETA). In addition, decision-making ability was evaluated by the Cambridge Gambling Task. Higher LPP amplitudes were found for game-related cues in the IGD group than in the HC group. sLORETA showed that the IGD group was more active in the superior and middle temporal gyri, which are involved in social perception, than in the HC group, whereas it was less active in the frontal area. Individuals with IGD have deficits in decision-making ability. In addition, in the HC group, the lower the LPP when looking at the game-related stimuli, the better the quality of decision-making, but not in the IGD group. Enhanced LPP amplitudes are associated with emotional arousal to gaming cues and decision-making deficits in IGD. In addition, source activities suggest that patients with IGD perceive game-related cues as social stimuli. LPP can be used as a neurophysiological marker of IGD.

Indexed as

Attentional BiasBehavior, AddictiveVideo GamesBrainCuesHumansInternetInternet Addiction Disorder

Identifiers

PMID33934100
PMCPMC8088436

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.