ArticleTranslational psychiatry2021
Event-related brain response to visual cues in individuals with Internet gaming disorder: relevance to attentional bias and decision-making.
Article in Translational psychiatry, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 22 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
22 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Neuropsychological Deficits in Disordered Screen Use Behaviours: A Systematic Review and Meta-analysis.Neuropsychology review · 2024Pooled it
- Neural Efficiency and Attentional Instability in Gaming Disorder: A Task-Based Occipital EEG and Machine Learning Study.Bioengineering (Basel, Switzerland) · 2026Article
- Altered Global and Local Network Organization in Exercise Dependence: Evidence from Graph Theory Analysis of Resting-state EEG.Brain topography · 2026Article
- Altered long-range visual hierarchical connectivity in internet gaming disorder: reduced V1-LOC connectivity and its association with addiction severity.Frontiers in psychiatry · 2026Article
- Neurophysiological indicators of self-efficacy in internet gaming disorder: evidence from late positive potentials.Frontiers in public health · 2026Article
- Obesity and Insulin Resistance Alter Neural Processing of Unpleasant, but Not Pleasant, Visual Stimuli in Young Adults.Brain sciences · 2025Article
- Psychophysiological response of individuals with internet gaming disorder to gaming content from social media.Addictive behaviors reports · 2025Article
- Dysfunctional reward processing amplifies stress-related smartphone overuse: Evidence from ERPs and ecological momentary assessment.Journal of behavioral addictions · 2025Article
- Excessive short-form video use is associated with increased risk-taking but not with altered ambiguity-based decision-making.BMC psychology · 2025Article
- Temporal dynamics in attentional bias toward shopping cues among problematic online shoppers.Journal of behavioral addictions · 2025Article
- Love at first glance: Imbalanced processing to gaming and natural rewards in internet gaming disorder.Journal of behavioral addictions · 2025Article
- Association of Game Use With Loneliness and Social Isolation: A Nationwide Korean Study.Psychiatry investigation · 2025Article
- Temporal attentional bias to visual game stimuli in Internet gaming disorder.Journal of behavioral addictions · 2025Article
- Altered network connectivity and global efficiency in tourette syndrome: insights into sensorimotor integration.NeuroImage. Clinical · 2025Article
- Neuromodulatory effect of transcranial direct current stimulation on cue reactivity and craving in young adults with internet gaming disorder: an event-related potential study.Frontiers in public health · 2024Article
- The Influence of Green Product Type, Message Framing, and Anticipated Pride on Green Consumption Behavior: An Event-Related Potential (ERP) Study.Brain sciences · 2023Article
- Intertemporal Decision-making and Risk Decision-making Among Habitual Nappers Under Nap Sleep Restriction: A Study from ERP and Time-frequency.Brain topography · 2023Article
- Bored with boredom? Trait boredom predicts internet addiction through the mediating role of attentional bias toward social networks.Frontiers in human neuroscience · 2023Article
- Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach.Frontiers in psychiatry · 2023Article
- Different Educational Interventions on Individual Cognition of Garbage Classification Based on EEG Monitoring.International journal of environmental research and public health · 2022Article
Corrections and comments
- Erratum issued
Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
This study investigated attentional bias toward game-related cues in Internet gaming disorder (IGD) using electrophysiological markers of late positive potential (LPP) and identifying the sources of LPP. In addition, the association between LPP and decision-making ability was investigated. The IGD (n = 40) and healthy control (HC; n = 39) participants viewed a series of game-related and neutral pictures, while their event-related potentials (ERPs) were recorded. LPPs were calculated as the mean amplitudes between 400 and 700 ms at the centro-parietal (CP3, CP1, Cpz, CP2, and CP4) and parietal (P3, P1, Pz, P2, and P4) electrode sites. The source activations of LPP were estimated using standardized low-resolution brain electromagnetic tomography (sLORETA). In addition, decision-making ability was evaluated by the Cambridge Gambling Task. Higher LPP amplitudes were found for game-related cues in the IGD group than in the HC group. sLORETA showed that the IGD group was more active in the superior and middle temporal gyri, which are involved in social perception, than in the HC group, whereas it was less active in the frontal area. Individuals with IGD have deficits in decision-making ability. In addition, in the HC group, the lower the LPP when looking at the game-related stimuli, the better the quality of decision-making, but not in the IGD group. Enhanced LPP amplitudes are associated with emotional arousal to gaming cues and decision-making deficits in IGD. In addition, source activities suggest that patients with IGD perceive game-related cues as social stimuli. LPP can be used as a neurophysiological marker of IGD.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.