Evidence map›Paper›PMID 33909113›Full record

ArticleExperimental brain research2021

Anxiety does not always affect balance: the predominating role of cognitive engagement in a video gaming task.

B S DeCouto, A M Williams, K R Lohse, S H Creem-Regehr, D L Strayer, P C Fino

Open access · greenAbstract read
In one paragraph

Article in Experimental brain research, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
0.2field-weighted citation impact, top 52% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 2 citations in OpenAlex.

  1. Article
  2. [Effect of the course of posterior semicircular canal benign paroxysmal positional vertigo on residual symptoms after successful canalith repositioning procedure].Lin chuang er bi yan hou tou jing wai ke za zhi = Journal of clinical otorhinolaryngology head and neck surgery · 2021
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 1 institution in 1 country.

B S DeCoutoDepartment of Health and Kinesiology, College of Health, University of Utah, 250 S 1850 E, Salt Lake City, UT, 84112, USA. brady.decouto@utah.edu.ORCID http://orcid.org/0000-0003-3130-8115
A M WilliamsDepartment of Health and Kinesiology, College of Health, University of Utah, 250 S 1850 E, Salt Lake City, UT, 84112, USA.
K R LohseDepartment of Health and Kinesiology, College of Health, University of Utah, 250 S 1850 E, Salt Lake City, UT, 84112, USA.
S H Creem-RegehrDepartment of Psychology, College of Social and Behavioral Science, University of Utah, 380 1530 E, Salt Lake City, UT, 84112, USA.
D L StrayerDepartment of Psychology, College of Social and Behavioral Science, University of Utah, 380 1530 E, Salt Lake City, UT, 84112, USA.
P C FinoDepartment of Health and Kinesiology, College of Health, University of Utah, 250 S 1850 E, Salt Lake City, UT, 84112, USA.
University of Utah · US

Funding

Interdisciplinary Engineering Career Development Center in Movement and Rehabilitation SciencesK12HD073945 · NICHD · NORTHWESTERN UNIVERSITY AT CHICAGO · PI DEWALD, JULIUS P, REINKENSMEYER, DAVID JAY · 2012 to 2021
$7.9M
Eunice Kennedy Shriver National Institute of Child Health and Human Development K12HD073945NICHD NIH HHS K12 HD073945
6 · The paper itself

Abstract

Scientists have predominantly assessed anxiety's impact on postural control when anxiety is created by the need to maintain balance (e.g., standing at heights). In the present study, we investigate how postural control and its mechanisms (i.e., vestibular function) are impacted when anxiety is induced by an unrelated task (playing a video game). Additionally, we compare watching and playing a game to dissociate postural adaptations caused by increased engagement rather than anxiety. Participants [N = 25, female = 8, M (SD) age = 23.5 (3.9)] held a controller in four standing conditions of varying surface compliance (firm or foam) and with or without peripheral visual occlusion across four blocks: quiet standing (baseline), watching the game with a visual task (watching), playing the game (low anxiety), and playing under anxiety (high anxiety). We measured sway area, sway frequency, root mean square (RMS) sway, anxiety, and mental effort. Limited sway differences emerged between anxiety blocks (only sway area on firm surface). The watching block elicited more sway than baseline (greater sway area and RMS sway; lower sway frequency), and the low anxiety block elicited more sway than the watching block (greater sway area and RMS sway; higher sway frequency). Mental effort was associated with increased sway area and RMS sway. Our findings indicate that anxiety, when generated through competition, has minimal impact on postural control. Postural control primarily adapts according to mental effort and more cognitively engaging task constraints (i.e., playing versus watching). We speculate increased sway reflects the prioritization of attention to game performance over postural control.

Indexed as

Video GamesAnxietyCognitionFemaleHumansPostural BalanceStanding PositionAttentionMental effortPostural controlSwayVestibular

Identifiers

PMID33909113
PMCPMC8407853
OpenAlexW3157074164

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.