ArticleFrontiers in psychology2021
Educational and Social Exergaming: A Perspective on Physical, Social, and Educational Benefits and Pitfalls of Exergaming at Home During the COVID-19 Pandemic and Afterwards.
Article in Frontiers in psychology, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers, 2 of them syntheses that pooled it.
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Who cites it
15 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Effects of exergames on student physical education learning in the context of the artificial intelligence era: a meta-analysis.Scientific reports · 2024Pooled it
- Commercial exergames for rehabilitation of physical health and quality of life: a systematic review of randomized controlled trials with adults in unsupervised home environments.Frontiers in psychology · 2023Pooled it
- Gamified Exercise in Virtual Reality: A Novel Intervention for Enhancing Mental Health and Reducing Suicidal Ideation in Older Adults.Healthcare (Basel, Switzerland) · 2025Article
- Exploring the use of a dance-based exergame to enhance autistic children's social communication skills in the home and school environments: a feasibility study.International journal of developmental disabilities · 2025Article
- Article
- Children's Physiological and Perceptual Responses to Sports Exergames When Played in Different Positions.Children (Basel, Switzerland) · 2023Article
- Physical Activity Levels and Predictors during COVID-19 Lockdown among Lebanese Adults: The Impacts of Sociodemographic Factors, Type of Physical Activity and Work Location.Healthcare (Basel, Switzerland) · 2023Article
- Exergaming and education: a relational model for games selection and evaluation.Frontiers in psychology · 2023Review
- Does exercise participation promote happiness?: Mediations and heterogeneities.Frontiers in public health · 2023Article
- Efficacy of a 6-week Novel Exergaming Intervention Guided by Heart Rate Zones on Aerobic Performance in Children with Fetal Alcohol Spectrum Disorder and Attention-deficit/Hyperactivity Disorder: A Feasibility Study.International journal of exercise science · 2023Article
- From best practice to next practice: implementing Comprehensive School Health in rural and remote northern communities.Health promotion and chronic disease prevention in Canada : research, policy and practice · 2022Article
- Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study.JMIR research protocols · 2022Article
- Changes and correlates of screen time in adults and children during the COVID-19 pandemic: A systematic review and meta-analysis.EClinicalMedicine · 2022Article
- Home-Based Physical Activity as a Healthy Aging Booster before and during COVID-19 Outbreak.International journal of environmental research and public health · 2022Review
- Alone Together: Computer-Mediated Communication in Leisure Time During and After the COVID-19 Pandemic.Frontiers in psychology · 2021Article
Corrections and comments
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Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Physical inactivity and coronavirus disease 2019 (COVID-19) signify two pandemics with negative physical, mental, and economic consequences. Younger and older people have not reached the recommended physical activity level for years. Societal restrictions due to COVID-19 additionally reduce opportunities for physical activity, and they increase social isolation. Here, we outline how playing exergames with others (social exergaming) at home could foster physical and mental health and promote communication and discussions on exergaming. Accordingly, we highlight the educational and social benefits of exergaming at home and delineate the concept of Educational and Social Exergaming (EASE). We outline specific benefits and pitfalls of exergaming regarding its physical and nonphysical effects, including educational values of discussing exergaming experiences and related topics. Moreover, we discuss the relevance of practical guidelines for educational and social exergaming at home as well as prospects for future research. Overall, educational and social exergaming could alleviate several detrimental effects of both pandemics on the health and well-being of people of all ages.
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