Evidence map›Paper›PMID 33885371›Full record

ArticleJournal of medical Internet research2021

Assessing Children's Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach.

Annette Brons, Antoine de Schipper, Svetlana Mironcika, Huub Toussaint, Ben Schouten, Sander Bakkes, Ben Kröse

Abstract read
In one paragraph

Article in Journal of medical Internet research, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
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  6. Article
  7. Prediction of Functional Academic Outcomes by Fine Motor Skills in Individuals With Sickle Cell Disease.The American journal of occupational therapy : official publication of the American Occupational Therapy Association · 2024
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Annette BronsDigital Life Center, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.ORCID 0000-0001-9328-5612
Antoine de SchipperAcademy for Physical Education, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.ORCID 0000-0001-7934-1737
Svetlana MironcikaPlay and Civic Media, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.ORCID 0000-0001-9698-1066
Huub ToussaintAcademy for Physical Education, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.ORCID 0000-0001-7740-6920
Ben SchoutenPlay and Civic Media, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.ORCID 0000-0002-6176-7171
Sander BakkesDepartment of Information and Computing Sciences, Utrecht University, Utrecht, Netherlands.ORCID 0000-0002-7267-4501
Ben KröseDigital Life Center, Amsterdam University of Applied Sciences, Amsterdam, Netherlands.ORCID 0000-0003-1237-0618

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundApproximately 5%-10% of elementary school children show delayed development of fine motor skills. To address these problems, detection is required. Current assessment tools are time-consuming, require a trained supervisor, and are not motivating for children. Sensor-augmented toys and machine learning have been presented as possible solutions to address this problem.

objectiveThis study examines whether sensor-augmented toys can be used to assess children's fine motor skills. The objectives were to (1) predict the outcome of the fine motor skill part of the Movement Assessment Battery for Children Second Edition (fine MABC-2) and (2) study the influence of the classification model, game, type of data, and level of difficulty of the game on the prediction.

methodsChildren in elementary school (n=95, age 7.8 [SD 0.7] years) performed the fine MABC-2 and played 2 games with a sensor-augmented toy called "Futuro Cube." The game "roadrunner" focused on speed while the game "maze" focused on precision. Each game had several levels of difficulty. While playing, both sensor and game data were collected. Four supervised machine learning classifiers were trained with these data to predict the fine MABC-2 outcome: k-nearest neighbor (KNN), logistic regression (LR), decision tree (DT), and support vector machine (SVM). First, we compared the performances of the games and classifiers. Subsequently, we compared the levels of difficulty and types of data for the classifier and game that performed best on accuracy and F1 score. For all statistical tests, we used α=.05.

resultsThe highest achieved mean accuracy (0.76) was achieved with the DT classifier that was trained on both sensor and game data obtained from playing the easiest and the hardest level of the roadrunner game. Significant differences in performance were found in the accuracy scores between data obtained from the roadrunner and maze games (DT, P=.03; KNN, P=.01; LR, P=.02; SVM, P=.04). No significant differences in performance were found in the accuracy scores between the best performing classifier and the other 3 classifiers for both the roadrunner game (DT vs KNN, P=.42; DT vs LR, P=.35; DT vs SVM, P=.08) and the maze game (DT vs KNN, P=.15; DT vs LR, P=.62; DT vs SVM, P=.26). The accuracy of only the best performing level of difficulty (combination of the easiest and hardest level) achieved with the DT classifier trained with sensor and game data obtained from the roadrunner game was significantly better than the combination of the easiest and middle level (P=.046).

conclusionsThe results of our study show that sensor-augmented toys can efficiently predict the fine MABC-2 scores for children in elementary school. Selecting the game type (focusing on speed or precision) and data type (sensor or game data) is more important for determining the performance than selecting the machine learning classifier or level of difficulty.

Indexed as

Machine LearningMotor SkillsChildHumansLogistic ModelsSupport Vector Machinechildrenfine motor functiongamegamificationmachine learningmotor developmentmotor functionmotor skill assessmentmotor skillsMovement ABC (MABC)movement assessmentplayfultoys

Identifiers

PMID33885371
PMCPMC8103293

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.