ArticleProceedings of the SIGCHI conference on human factors in computing systems. CHI Conference2020
Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity.
Article in Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers, 2 of them syntheses that pooled it.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
10 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Toward Participatory Precision Health With Co-Designed Recommendations: Systematic Review of Just-in-Time Adaptive Interventions in Adolescents and Young Adults.Journal of medical Internet research · 2026Pooled it
- Digital nudging techniques for behaviour change in lifestyle medicine: a scoping review.Frontiers in digital health · 2026Pooled it
- Exploring the Design Space of Glanceable Smartwatch Feedback Displays: Experimental Study.JMIR mHealth and uHealth · 2026Article
- Investigating the Role of Situational Disruptors in Engagement with Digital Mental Health Tools.CSCW : proceedings of the Conference on Computer-Supported Cooperative Work. Conference on Computer-Supported Cooperative Work · 2025Article
- Developing feedback visualizations to support older adults' medication adherence.Human factors in healthcare · 2024Article
- Leveraging Mobile Technology for Public Health Promotion: A Multidisciplinary Perspective.Annual review of public health · 2023Review
- Investigating the Role of Context in the Delivery of Text Messages for Supporting Psychological Wellbeing.Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference · 2023Article
- Designing Feedback Visualizations for Anti-Hypertensive Medication Adherence for Older Adults.Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting. Human Factors and Ergonomics Society. Annual meeting · 2022Article
- Staying Active While Staying Home: The Use of Physical Activity Technologies During Life Disruptions.Frontiers in digital health · 2021Article
- Developing cue-behavior association for habit formation: A qualitative study to explore the role of avatar in hypertension.Digital healthArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
14 authors.
Funding
Abstract
Numerous technologies now exist for promoting more active lifestyles. However, while quantitative data representations (e.g., charts, graphs, and statistical reports) typify most health tools, growing evidence suggests such feedback can not only fail to motivate behavior but may also harm self-integrity and fuel negative mindsets about exercise. Our research seeks to devise alternative, more qualitative schemes for encoding personal information. In particular, this paper explores the design of data-driven narratives, given the intuitive and persuasive power of stories. We present WhoIsZuki, a smartphone application that visualizes physical activities and goals as components of a multi-chapter quest, where the main character's progress is tied to the user's. We report on our design process involving online surveys, in-lab studies, and in-the-wild deployments, aimed at refining the interface and the narrative and gaining a deep understanding of people's experiences with this type of feedback. From these insights, we contribute recommendations to guide future development of narrative-based applications for motivating healthy behavior.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.