ArticleFrontiers in virtual reality2021
The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders.
Article in Frontiers in virtual reality, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
17 citing papers in PubMed, 36 citations in OpenAlex.
- Precision Balance Rehabilitation in Progressive Multifocal Leukoencephalopathy: A Novel Case Report.International medical case reports journal · 2026Article
- Effect of unilaterally manipulating the step length of an embodied avatar on gait symmetry in healthy adults.Virtual reality · 2026Article
- Optimizing the Interaction System for Treadmill Video Games Using a Smartphone's Front Camera.Sensors (Basel, Switzerland) · 2025Article
- Influence of Virtual Reality Illusions on Balance Performance and Immersive User Experience in Young Adults: A Within-Subject Experimental Study.JMIR serious games · 2025Article
- Standing balance responses and habituation to sinusoidal optic flow virtual reality perturbations.Experimental brain research · 2025Article
- Article
- Immersive virtual reality for learning exoskeleton-like virtual walking: a feasibility study.Journal of neuroengineering and rehabilitation · 2024Article
- Comparing episodic memory outcomes from walking augmented reality and stationary virtual reality encoding experiences.Scientific reports · 2024Article
- Effects of semi-immersive virtual reality and manipulation of optic flow speed on gait biomechanics in people post-stroke.Journal of rehabilitation medicine · 2024Article
- Virtual reality-enhanced walking in people post-stroke: effect of optic flow speed and level of immersion on the gait biomechanics.Journal of neuroengineering and rehabilitation · 2023Article
- Gait Analysis in Neurorehabilitation: From Research to Clinical Practice.Bioengineering (Basel, Switzerland) · 2023Review
- Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment.Virtual reality · 2023Article
- Virtual Reality for Motor and Cognitive Rehabilitation.Current topics in behavioral neurosciences · 2023Article
- Digitizing a Therapeutic: Development of an Augmented Reality Dual-Task Training Platform for Parkinson's Disease.Sensors (Basel, Switzerland) · 2022Article
- Evolution of postural control assessment: From dynamic posturography to virtual reality.Frontiers in neurology · 2022Article
- Dynamic Visual Stimulations Produced in a Controlled Virtual Reality Environment Reveals Long-Lasting Postural Deficits in Children With Mild Traumatic Brain Injury.Frontiers in neurology · 2021Article
- A Review of the Potential of Virtual Walking Techniques for Gait Rehabilitation.Frontiers in human neuroscience · 2021Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors at 2 institutions in 2 countries.
Funding
Abstract
Dynamic systems theory transformed our understanding of motor control by recognizing the continual interaction between the organism and the environment. Movement could no longer be visualized simply as a response to a pattern of stimuli or as a demonstration of prior intent; movement is context dependent and is continuously reshaped by the ongoing dynamics of the world around us. Virtual reality is one methodological variable that allows us to control and manipulate that environmental context. A large body of literature exists to support the impact of visual flow, visual conditions, and visual perception on the planning and execution of movement. In rehabilitative practice, however, this technology has been employed mostly as a tool for motivation and enjoyment of physical exercise. The opportunity to modulate motor behavior through the parameters of the virtual world is often ignored in practice. In this article we present the results of experiments from our laboratories and from others demonstrating that presenting particular characteristics of the virtual world through different sensory modalities will modify balance and locomotor behavior. We will discuss how movement in the virtual world opens a window into the motor planning processes and informs us about the relative weighting of visual and somatosensory signals. Finally, we discuss how these findings should influence future treatment design.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.