ArticleJournal of eye movement research2019
Eye Tracking in Virtual Reality.
Article in Journal of eye movement research, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 89 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
89 citing papers in PubMed.
- Behavioral and Physiological Responses to Sensory and Cognitive Demands in an Immersive Virtual Reality Shopping Task in Unimpaired Young Adults: Within-Subjects Experimental Study.JMIR serious games · 2026Article
- Do Two Eyes Identify Better than One? Interpretable Binocular Dynamics for Virtual Reality Gaze Biometrics.Journal of eye movement research · 2026Article
- Virtual Reality Orthoptic Interventions for Binocular Vision Disorders: A Systematic Review and Meta-Analysis.Journal of eye movement research · 2026Review
- Robot-Driven Calibration and Accuracy Assessment of Meta Quest 3 Inside-Out Tracking Using a TECHMAN TM5-900 Collaborative Robot.Sensors (Basel, Switzerland) · 2026Article
- The Impact of Multidimensional Warning Messages on Payment Security Behavior Across Different Scenarios.Behavioral sciences (Basel, Switzerland) · 2026Article
- The fundamentals of eye tracking part 6: Working with areas of interest.Behavior research methods · 2026Article
- Mobile eye tracking in the real world: Best practices.Journal of vision · 2026Article
- Context-dependent placebo hypoalgesia through observational learning: the role of empathy in immersive and non-immersive environments.NPJ digital medicine · 2026Article
- Comparative Evaluation of VisuALL Virtual Reality Perimetry and Humphrey Visual Field Testing in Glaucoma Patients.Clinical ophthalmology (Auckland, N.Z.) · 2026Article
- Article
- Ornamental motifs and visual concerns: Exploring aesthetic pleasure and conservation intention in architectural heritage renovation.PloS one · 2026Article
- The effect of virtual reality modality level of immersion and locomotion on Spatial learning and gaze measures.Virtual reality · 2026Article
- Advances in ocular motor and pupil biomarkers for neurological disorders.Brain communications · 2026Review
- Auxiliary diagnostic method for children with autism spectrum disorder based on virtual reality and eye-tracking technology.Scientific reports · 2025Article
- Head and Eye Movements During Pedestrian Crossing in Patients with Visual Impairment: A Virtual Reality Eye Tracking Study.Journal of eye movement research · 2025Article
- Article
- Decoding target discriminability and time pressure using eye and head movement features in a foraging search task.Cognitive research: principles and implications · 2025Article
- The effects of competition on exercise intensity and the user experience of exercise, during virtual reality bicycling for healthy adults across the lifespan.BMC sports science, medicine & rehabilitation · 2025Article
- Dual Focus-3D: A Hybrid Deep Learning Approach for Robust 3D Gaze Estimation.Sensors (Basel, Switzerland) · 2025Article
- Pupil Detection Algorithm Based on ViM.Sensors (Basel, Switzerland) · 2025Article
29 more citing papers are in PubMed but not listed here.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in Virtual Reality (VR). VR itself is an emerging technology on the consumer market, which will create many new opportunities in research. It offers a lab environment with high immersion and close alignment with reality. An experiment which is using VR takes place in a highly controlled environment and allows for a more in-depth amount of information to be gathered about the actions of a subject. Techniques for eye tracking were introduced more than a century ago and are now an established technique in psychological experiments, yet recent development makes it versatile and affordable. In combination, these two techniques allow unprecedented monitoring and control of human behavior in semi-realistic conditions. This paper will explore the methods and tools which can be applied in the implementation of experiments using eye tracking in VR following the example of one case study. Accompanying the technical descriptions, we present research that displays the effectiveness of the technology and show what kind of results can be obtained when using eye tracking in VR. It is meant to guide the reader through the process of bringing VR in combination with eye tracking into the lab and to inspire ideas for new experiments.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.