Evidence map›Paper›PMID 33802082›Full record

ArticleInternational journal of environmental research and public health2021

Promoting Occupational Health through Gamification and E-Coaching: A 5-Month User Engagement Study.

Chao Zhang, Pieter van Gorp, Maxine Derksen, Raoul Nuijten, Wijnand A IJsselsteijn, Alberto Zanutto, Fabio Melillo, Roberto Pratola

Open access · goldAbstract read
In one paragraph

Article in International journal of environmental research and public health, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
2.0field-weighted citation impact, top 15% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 17 citations in OpenAlex.

  1. Article
  2. Examining the Effect of Self-Determined Appeal Organ Donation Messages and Respective Underlying Mechanism.International journal of environmental research and public health · 2022
    Article
  3. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 3 institutions in 2 countries.

Chao ZhangDepartment of Industrial Engineering & Innovation Sciences, Eindhoven University of Technology, P.O. Box 513, 5600 Eindhoven, The Netherlands.ORCID 0000-0001-9811-1881
Pieter van GorpDepartment of Industrial Engineering & Innovation Sciences, Eindhoven University of Technology, P.O. Box 513, 5600 Eindhoven, The Netherlands.ORCID 0000-0001-5197-3986
Maxine DerksenDepartment of Industrial Engineering & Innovation Sciences, Eindhoven University of Technology, P.O. Box 513, 5600 Eindhoven, The Netherlands.ORCID 0000-0002-3999-1820
Raoul NuijtenDepartment of Industrial Engineering & Innovation Sciences, Eindhoven University of Technology, P.O. Box 513, 5600 Eindhoven, The Netherlands.ORCID 0000-0003-0125-7708
Wijnand A IJsselsteijnDepartment of Industrial Engineering & Innovation Sciences, Eindhoven University of Technology, P.O. Box 513, 5600 Eindhoven, The Netherlands.ORCID 0000-0001-6856-9269
Alberto ZanuttoFondazione Bruno Kessler, Via Sommarive, 18, 38123 Povo, Italy.
Fabio MelilloEngineering Ingegneria Informatica S.p.A., Piazzale dell'Agricoltura, 24, 00144 Rome, Italy.
Roberto PratolaEngineering Ingegneria Informatica S.p.A., Piazzale dell'Agricoltura, 24, 00144 Rome, Italy.
Eindhoven University of Technology · NLEngineering (Italy) · ITFondazione Bruno Kessler · IT

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Social gamification systems have shown potential for promoting healthy lifestyles, but applying them to occupational settings faces unique design challenges. While occupational settings offer natural communities for social interaction, fairness issues due to heterogeneous personal goals and privacy concerns increase the difficulty of designing engaging games. We explored a two-level game-design, where the first level related to achieving personal goals and the second level was a privacy-protected social competition to maximize goal compliance among colleagues. The solution was strengthened by employing occupational physicians who personalized users' goals and coached them remotely. The design was evaluated in a 5-month study with 53 employees from a Dutch university. Results suggested that the application helped half of the participants to improve their lifestyles, and most appreciated the role of the physician in goal-setting. However, long-term user engagement was undermined by the scalability-motivated design choice of one-way communication between employees and their physician. Implications for social gamification design in occupational health are discussed.

Indexed as

MentoringOccupational HealthVideo GamesHealthy LifestyleHumansMotivationbehavior changeE-coachinghealth informaticsoccupational healthsocial gamificationuser engagementuser study

Identifiers

PMID33802082
PMCPMC8001294
OpenAlexW3133494790

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.