Evidence map›Paper›PMID 33800320›Full record

ArticleChildren (Basel, Switzerland)2021

Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.

Concetta De Pasquale, Matteo Chiappedi, Federica Sciacca, Valentina Martinelli, Zira Hichy

Abstract read
In one paragraph

Article in Children (Basel, Switzerland), 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Problematic Media Use among Children up to the Age of 10: A Systematic Literature Review.International journal of environmental research and public health · 2023
    Pooled it
  2. Article
  3. Review
  4. Perceived Stress, Loneliness, and Resilience in Relation to Game Addiction Among Adolescents in Bangkok During the COVID-19 Pandemic Transition Period.Journal of child and adolescent psychiatric nursing : official publication of the Association of Child and Adolescent Psychiatric Nurses, Inc · 2025
    Article
  5. The Relationship between video game addiction and bladder/bowel dysfunction in childrenBiomedica : revista del Instituto Nacional de Salud · 2024
    Article
  6. Article
  7. Review
  8. Conclusive Thoughts for a New Beginning.Children (Basel, Switzerland) · 2022
    Article
  9. Article
  10. Article
  11. Article
  12. Article
  13. Recent Advances in Child and Adolescent Psychiatry.Children (Basel, Switzerland) · 2022
    Article
  14. COVID-19-Related Social Isolation Predispose to Problematic Internet and Online Video Gaming Use in Italy.International journal of environmental research and public health · 2022
    Article
  15. Review
  16. Article
  17. Article
  18. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Concetta De PasqualeDepartment of Education Science, University of Catania, 90124 Catania, Italy.ORCID 0000-0003-4692-0980
Matteo ChiappediDevelopmental Psychopathology Research Unit, IRCCS Mondino Foundation, 27100 Pavia, Italy.ORCID 0000-0002-2682-5006
Federica SciaccaDepartment of Education Science, University of Catania, 90124 Catania, Italy.ORCID 0000-0001-8653-7818
Valentina MartinelliDepartment of Brain and Behavioral Sciences, University of Pavia, 27100 Pavia, Italy.
Zira HichyDepartment of Education Science, University of Catania, 90124 Catania, Italy.ORCID 0000-0002-4038-0605

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Videogames use has constantly increased among children and adolescents, with uncertain consequences on their health. This study aimed to assess the prevalence of videogames use and addiction in a sample of Italian children during the COVID-19 pandemic and their association with anxiety symptoms. One hundred and sixty-two children (M/F:78/84; age range: 8-10 years; average age 9.4 ± 0.7 years) completed the Videogame Addiction Scale for Children (VASC), the Test of Anxiety and Depression (TAD) and the Children's Anxiety Meter-State (CAM-S). Demographic variables and data on the access to electronic tools and games preferences were also collected. Overall, 96.3% of the study participants stated to have access to one or more device. They reported a low risk of videogame addiction (VASC score (mean ± SD): 46.7 ± 15.4), a moderate level of trait anxiety (TAD score (mean ± SD): 135 ± 16.8) and a low state anxiety (CAM-S score (mean ± SD): 2.2 ± 2.1). Males reported to spend more time on videogames, to perceive higher self-control and to be more influenced by reinforcement mechanisms; females described higher levels of trait anxiety. In the regression analysis, state anxiety was a predictor of videogame use and addiction (

Indexed as

anxietyinternet gaming disordervideogames

Identifiers

PMID33800320
PMCPMC8001544

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.