Evidence map›Paper›PMID 33800070›Full record

ArticleSensors (Basel, Switzerland)2021

Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications.

Aida Vidal-Balea, Óscar Blanco-Novoa, Paula Fraga-Lamas, Tiago M Fernández-Caramés

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Article
  5. Article
  6. Instrumental Validity of the Motion Detection Accuracy of a Smartphone-Based Training Game.International journal of environmental research and public health · 2021
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Aida Vidal-BaleaDepartment of Computer Engineering, Faculty of Computer Science, Universidade da Coruña, 15071 A Coruña, Spain.ORCID 0000-0002-7633-7131
Óscar Blanco-NovoaDepartment of Computer Engineering, Faculty of Computer Science, Universidade da Coruña, 15071 A Coruña, Spain.ORCID 0000-0002-8608-1088
Paula Fraga-LamasDepartment of Computer Engineering, Faculty of Computer Science, Universidade da Coruña, 15071 A Coruña, Spain.ORCID 0000-0002-4991-6808
Tiago M Fernández-CaramésDepartment of Computer Engineering, Faculty of Computer Science, Universidade da Coruña, 15071 A Coruña, Spain.ORCID 0000-0003-2179-5917

Funding

Agencia Estatal de Investigación of Spain TEC2016-75067-C4-1-R, RED2018-102668-T and PID2019-680 104958RB-C42Xunta de Galicia and and ERDF funds of the EU (FEDER Galicia 2014-2020 & AEI/FEDER Programs, UE). ED431C 2020/15, ED431G 2019/01
6 · The paper itself

Abstract

Augmented Reality (AR) provides an alternative to the traditional forms of interaction between humans and machines, and facilitates the access to certain technologies to groups of people with special needs like children. For instance, in pediatric healthcare, it is important to help children to feel comfortable during medical procedures and tests that may be performed on them. To tackle such an issue with the help of AR-based solutions, this article presents the design, implementation and evaluation of a novel open-source collaborative framework that enables to develop teaching, training, and monitoring pediatric healthcare applications. Specifically, such a framework allows for building collaborative applications and shared experiences for AR devices, providing functionalities for connecting with other AR devices and enabling real-time visualization and simultaneous interaction with virtual objects. Since all the communications involved in AR interactions are handled by AR devices, the proposed collaborative framework is able to operate autonomously through a Local Area Network (LAN), thus requiring no cloud or external servers. In order to demonstrate the potential of the proposed framework, a practical use case application is presented. Such an application has been designed to motivate pediatric patients and to encourage them to increase their physical activity through AR games. The presented games do not require any previous configuration, as they use ARCore automatic surface detection technology. Moreover, the AR mobile gaming framework allows multiple players to engage in the same AR experience, so children can interact and collaborate among them sharing the same AR content. In addition, the proposed AR system provides a remote web application that is able to collect and to visualize data on patient use, aiming to provide healthcare professionals with qualified data about the mobility and mood of their patients through an intuitive and user-friendly web tool. Finally, to determine the performance of the proposed AR system, this article presents its evaluation in terms of latency and processing time. The results show that both times are low enough to provide a good user experience.

Indexed as

Augmented RealityDelivery of Health CarePediatricsChildHealth PersonnelHumansARCoreaugmented realityeHealthgamingmixed realitymobile healthonline educationpediatricteachingtraining

Identifiers

PMID33800070
PMCPMC7962116

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.