ArticleAEM education and training2021
Using Observation to Determine Teachable Moments Within a Serious Game: A GridlockED as Medical Education (GAME) Study.
Article in AEM education and training, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
10 citing papers in PubMed.
- Effectiveness of game-based learning of anesthetic drugs in anesthesiology residents: a pilot study.BMC medical education · 2026Observational
- Simulation-Based Training for Emergency Department Flow Management: A Dual-Site Experience With GridlockED in France.Cureus · 2026Article
- Beyond Traditional: Clearing the Roadblocks to Advancement in Academic Medicine.Perspectives on medical education · 2025Article
- Evaluating ExpandED: Evaluating the effectiveness of a serious game expansion pack in teaching health professional students about interprofessional care.AEM education and training · 2024Article
- Boardgames as an innovative approach to promote life skills and well-being among inmates: A scoping review protocol.PloS one · 2024Article
- Educator's blueprint: A how-to guide for creating analog serious games for learning in medical education.AEM education and training · 2023Article
- Game-based learning in medical education.Frontiers in public health · 2023Review
- From Innovation to Intrapreneurship: Fostering academic success via the GridlockED project and innovation fund.AEM education and training · 2022Article
- Gamification in otolaryngology: A narrative review.Laryngoscope investigative otolaryngology · 2022Review
- Feeling the flow with a serious game workshop: GridlockED as Medical Education 2 study (GAME2 study).AEM education and training · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThe use of serious games as an educational tool may be an effective strategy to improve knowledge and skill among health care trainees. GridlockED is a serious board game designed to simulate a shift in the emergency department (ED) that incorporates concepts such as prioritization in a multipatient environment and stewardship of finite resources. Serious games can present concepts to learners that are not easily accessible through other teaching methods. GridlockED was designed to demonstrate the principles behind ED flow and how to prioritize in a complex multipatient environment. The objective of this study was to identify teaching points to which learners are exposed while playing the GridlockED game.
methodsWe conducted a prospective, observational study from May to August 2017. Practicing emergency physicians, residents, and nurses were recruited as participants to play GridlockED. Participants were instructed on how to play the game and then engaged in playing GridlockED, during which their gameplay was video recorded. The videos of the play sessions were qualitatively analyzed using an interpretive description technique. All teaching points explicitly stated by players or implicitly observed by researchers were recorded.
resultsTeaching points were identified in the GridlockED play sessions centered around the concepts of patient prioritization and staff placement. Major themes present in gameplay, as well as deviations from reality and frequent misconceptions about emergency care, were also identified.
conclusionObservations of experienced ED practitioners reveal that the GridlockED board game creates opportunities for engaging medical learners in systems-level teaching. Our findings will help create the basis for future education modules, but further study is required to ensure that junior trainees actually learn when playing the game.
Identifiers
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.