Evidence map›Paper›PMID 33777252›Full record

ArticleJournal of ambient intelligence and humanized computing2022

The key successful factors of video and mobile game crowdfunding projects using a lexicon-based feature selection approach.

Mu-Yen Chen, Jing-Rong Chang, Long-Sheng Chen, En-Li Shen

Abstract read
In one paragraph

Article in Journal of ambient intelligence and humanized computing, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

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1citing papers in PubMed
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1 · What the graph read from it

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3 · Its place in the literature

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1 citing paper in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

4 authors.

Mu-Yen ChenDepartment of Engineering Science, National Cheng Kung University, Tainan City, 701401 Taiwan.
Jing-Rong ChangDepartment of Information Management, Chaoyang University of Technology, 168, Jifeng E. Rd., Wufeng District, Taichung, 413310 Taiwan.
Long-Sheng ChenDepartment of Information Management, Chaoyang University of Technology, 168, Jifeng E. Rd., Wufeng District, Taichung, 413310 Taiwan.ORCID 0000-0002-2967-9956
En-Li ShenDepartment of Information Management, Chaoyang University of Technology, 168, Jifeng E. Rd., Wufeng District, Taichung, 413310 Taiwan.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The emergence of crowdfunding has given many capital demanders a new fund-raising channel, but the overall project success rate is very low. Many scholars have begun to discover key suscessful factors of crowdfunding projects. Previous studies have used questionnaires survey to identify important project features. In addition to requiring a lot of manpower and time, there may also be sampling bias. Moreover, related studies also reported that the project description will affect the success of the crowdfunding project, but there is no research to tell fundraisers which success factors should be included in the content of the project description. Besides, in recent years, game crowdfunding projects have been attracted lots of attention in terms of total fundraising amount and number of projects. Moreover, in traditional feature selection and text mining approaches, the selected terms are un-organized and hard to be explained. Therefore, this study will focus on real video and mobile game project descriptions to replace conventional questionnaires. To solve these issues, we present a lexicon-based feature selection method. We attempt to define "content features" and build lexicons to determine the attributes' values. Three feature selection methods including decision tree (DT), Least Absolute Shrinkage and Selection Operator (LASSO), and support vector machine-recursive feature elimination (SVM-RFE) will be employed to find organized candidate key successful factors. Then, support vector machines (SVM) will be used to evaluate the performances of candidate feature subsets. Finally, this study has identified the key successful factors for video and mobile games, respectively. Based on the experimental results, we can give fundraisers some useful suggestions to improve the success rate of crowdfunding projects.

Indexed as

CrowdfundingFeature selectionGamesKey succesful factorsText mining

Identifiers

PMID33777252
PMCPMC7986645

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.