Evidence map›Paper›PMID 33774688›Full record

ArticleExperimental brain research2021

Control of aperture closure during reach-to-grasp movements in immersive haptic-free virtual reality.

Madhur Mangalam, Mathew Yarossi, Mariusz P Furmanek, Eugene Tunik

Abstract read
In one paragraph

Article in Experimental brain research, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.

0numbers the graph read from it
0cells of the map it votes in
8citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

8 citing papers in PubMed.

  1. Review
  2. Article
  3. Article
  4. Review
  5. Involvement of aSPOC in the Online Updating of Reach-to-Grasp to Mechanical Perturbations of Hand Transport.The Journal of neuroscience : the official journal of the Society for Neuroscience · 2025
    Article
  6. The "What" and "How" of Pantomime Actions.Vision (Basel, Switzerland) · 2024
    Review
  7. Article
  8. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Madhur Mangalam *Department of Physical Therapy, Movement and Rehabilitation Sciences, Northeastern University, Boston, MA, 02115, USA. m.mangalam@northeastern.edu.ORCID http://orcid.org/0000-0001-6369-0414
Mathew Yarossi *Department of Physical Therapy, Movement and Rehabilitation Sciences, Northeastern University, Boston, MA, 02115, USA.ORCID http://orcid.org/0000-0003-1564-2324
Mariusz P Furmanek *Department of Physical Therapy, Movement and Rehabilitation Sciences, Northeastern University, Boston, MA, 02115, USA.ORCID http://orcid.org/0000-0002-8797-1154
Eugene TunikDepartment of Physical Therapy, Movement and Rehabilitation Sciences, Northeastern University, Boston, MA, 02115, USA.ORCID http://orcid.org/0000-0002-7497-1251

Funding

Optimizing Hand Rehabilitation Post-Stroke Using Interactive Virtual EnvironmentsR01HD058301 · NICHD · NEW JERSEY INSTITUTE OF TECHNOLOGY · PI ADAMOVICH, SERGEI V, MERIANS, ALMA S · 2009 to 2021
$4.7M
Planning and Updating in Frontoparietal Networks for GraspingR01NS085122 · NINDS · RBHS-SCHOOL/ HEALTH RELATED PROFESSIONS · PI ADAMOVICH, SERGEI V, TUNIK, EUGENE · 2014 to 2025
$3.2M
National Institute of Neurological Disorders and Stroke (US) 2R01HD058301National Institute of Neurological Disorders and Stroke (US) R01NS085122National Science Foundation (US) CBET-1804550National Science Foundation (US) CMMI-M3X-1935337NICHD NIH HHS R01 HD058301NINDS NIH HHS R01 NS085122
6 · The paper itself

Abstract

Virtual reality (VR) has garnered much interest as a training environment for motor skill acquisition, including for neurological rehabilitation of upper extremities. While the focus has been on gross upper limb motion, VR applications that involve reaching for, and interacting with, virtual objects are growing. The absence of true haptics in VR when it comes to hand-object interactions raises a fundamentally important question: can haptic-free immersive virtual environments (hf-VEs) support naturalistic coordination of reach-to-grasp movements? This issue has been grossly understudied, and yet is of significant importance in the development and application of VR across a number of sectors. In a previous study (Furmanek et al., J Neuroeng Rehabil 16:78, 2019), we reported that reach-to-grasp movements are similarly coordinated in both the physical environment (PE) and hf-VE. The most noteworthy difference was that the closure phase-which begins at maximum aperture and lasts through the end of the movement-was longer in hf-VE than in PE, suggesting that different control laws might govern the initiation of closure between the two environments. To do so, we reanalyzed data from Furmanek et al. (J Neuroeng Rehabil 16:78, 2019), in which the participants reached to grasp three differently sized physical objects, and matching 3D virtual object renderings, placed at three different locations. Our analysis revealed two key findings pertaining to the initiation of closure in PE and hf-VE. First, the respective control laws governing the initiation of aperture closure in PE and hf-VE both included state estimates of transport velocity and acceleration, supporting a general unified control policy for implementing reach-to-grasp across physical and virtual environments. Second, the aperture was less informative to the control law in hf-VE. We suggest that the latter was likely because transport velocity at closure onset and aperture at closure onset were less independent in hf-VE than in PE, ultimately resulting in an aperture at closure onset having a weaker influence on the initiation of closure. In this way, the excess time and muscular effort needed to actively bring the fingers to a stop at the interface of a virtual object was factored into the control law governing the initiation of closure in hf-VE. Critically, this control law remained applicable, albeit with different weights in hf-VE, despite the absence of terminal haptic feedback and potential perceptual differences.

Indexed as

Virtual RealityBiomechanical PhenomenaHand StrengthHumansMovementPsychomotor PerformanceCollision detectionCoordinationHaptic feedbackPrehensionRehabilitationVirtual environment

Identifiers

PMID33774688
PMCPMC9701584

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.