Evidence map›Paper›PMID 33764308›Full record

ArticleJMIR serious games2021

A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach.

Caitlin Horsham, Ken Dutton-Regester, Jodie Antrobus, Andrew Goldston, Harley Price, Helen Ford, Elke Hacker

Abstract read
In one paragraph

Article in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed.

  1. Article
  2. Review
  3. Article
  4. Article
  5. Article
  6. Article
  7. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Caitlin HorshamSchool of Public Health and Social Work, Queensland University of Technology, Brisbane, Australia.ORCID https://orcid.org/0000-0002-0354-3583
Ken Dutton-RegesterQIMR Berghofer Medical Research Institute, Brisbane, Australia.ORCID https://orcid.org/0000-0002-8884-6355
Jodie AntrobusPreventive Health Branch, Queensland Health, Brisbane, Australia.ORCID https://orcid.org/0000-0003-0781-0674
Andrew GoldstonReal Serious Games Pty Ltd, Brisbane, Australia.ORCID https://orcid.org/0000-0001-6756-2604
Harley PriceReal Serious Games Pty Ltd, Brisbane, Australia.ORCID https://orcid.org/0000-0002-0081-7542
Helen FordSchool of Public Health and Social Work, Queensland University of Technology, Brisbane, Australia.ORCID https://orcid.org/0000-0001-8011-4582
Elke HackerSchool of Public Health and Social Work, Queensland University of Technology, Brisbane, Australia.ORCID https://orcid.org/0000-0003-2759-8244

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundPublic health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young adults. As such, new strategies to reinforce sun protection approaches in this demographic are needed.

objectiveThis study aims to develop a virtual reality (VR) game containing preventive skin cancer messaging and to assess the safety and satisfaction of the design based on end user feedback.

methodsUsing a two-phase design approach, we created a prototype VR game that immersed the player inside the human body while being confronted with growing cancer cells. The first design phase involved defining the problem, identifying stakeholders, choosing the technology platform, brainstorming, and designing esthetic elements. In the second design phase, we tested the prototype VR experience with stakeholders and end users in focus groups and interviews, with feedback incorporated into refining and improving the design.

resultsThe focus groups and interviews were conducted with 18 participants. Qualitative feedback indicated high levels of satisfaction, with all participants reporting the VR game as engaging. A total of 11% (2/8) of participants reported a side effect of feeling nauseous during the experience. The end user feedback identified game improvements, suggesting an extended multistage experience with visual transitions to other environments and interactions involving cancer causation. The implementation of the VR game identified challenges in sharing VR equipment and hygiene issues.

conclusionsThis study presents key findings highlighting the design and implementation approaches for a VR health intervention primarily aimed at improving sun protection behaviors. This design approach can be applied to other health prevention programs in the future.

Indexed as

gamificationhealth promotionmobile phoneprimary preventionskin cancervirtual reality

Identifiers

PMID33764308
PMCPMC8294638

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.