Evidence map›Paper›PMID 33759800›Full record

ArticleJMIR serious games2021

Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study.

Guadalupe Molina-Torres, Miguel Rodriguez-Arrastia, Raquel Alarcón, Nuria Sánchez-Labraca, María Sánchez-Joya, Pablo Roman, Mar Requena

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
5.2field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 23 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 2 institutions in 1 country.

Guadalupe Molina-Torres *Department of Nursing, Physical Therapy and Medicine, University of Almeria, Almeria, Spain.ORCID https://orcid.org/0000-0002-2261-5482
Miguel Rodriguez-Arrastia *Faculty of Health Sciences, Pre-Department of Nursing, Jaume I University, Castellon de la Plana, Spain.ORCID https://orcid.org/0000-0001-9430-4272
Raquel AlarcónDepartment of Nursing, Physical Therapy and Medicine, University of Almeria, Almeria, Spain.ORCID https://orcid.org/0000-0002-2220-6128
Nuria Sánchez-LabracaDepartment of Nursing, Physical Therapy and Medicine, University of Almeria, Almeria, Spain.ORCID https://orcid.org/0000-0002-5867-2817
María Sánchez-JoyaDepartment of Nursing, Physical Therapy and Medicine, University of Almeria, Almeria, Spain.ORCID https://orcid.org/0000-0003-1358-8547
Pablo RomanDepartment of Nursing, Physical Therapy and Medicine, University of Almeria, Almeria, Spain.ORCID https://orcid.org/0000-0002-5966-0498
Mar RequenaDepartment of Nursing, Physical Therapy and Medicine, University of Almeria, Almeria, Spain.ORCID https://orcid.org/0000-0001-8305-3287
University of Almería · ESUniversitat Jaume I · ES

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundUniversity teaching methods are changing, and in response to a classical teacher-centered approach, new methods continue to strengthen knowledge acquisition by involving students more actively in their learning, thus achieving greater motivation and commitment.

objectiveThis study aimed to analyze the degree of satisfaction of physiotherapy students who used a board game-based approach, as well as to compare the difference between traditional and gamification teaching methods and their influence on the final evaluation of these students.

methodsA comparative study was conducted. Participants were physiotherapy students who were enrolled in the subject of "physiotherapy in geriatric and adult psychomotricity" (n=59). They were divided into two groups (experimental [n=29] and control [n=30] groups) through convenience sampling. The experimental group received gamification lessons, where the students performed different tests adapted from Party&Co, and the control group received traditional lessons. A total of 16 theoretical lessons were received in both groups.

resultsThe scores in the final examination of the subject were higher in the experimental group (mean 7.53, SD 0.95) than in the control group (mean 6.24, SD 1.34), showing a statistically significant difference between the two groups (P=.001).

conclusionsOverall, the "Physiotherapy Party" game not only stimulated learning and motivated students, but also improved learning outcomes among participants, and the improvements were greater than those among students who received traditional teaching.

Indexed as

board game–based approachgamificationhealth sciencesphysiotherapyteaching innovation

Identifiers

PMID33759800
PMCPMC8078054
OpenAlexW3133286175

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.