Evidence map›Paper›PMID 33755024›Full record

ArticleJMIR mental health2021

The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey.

Fanni Bányai, Ágnes Zsila, Gyöngyi Kökönyei, Mark D Griffiths, Zsolt Demetrovics, Orsolya Király

Open access · goldAbstract read
In one paragraph

Article in JMIR mental health, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.

0numbers the graph read from it
0cells of the map it votes in
8citing papers in PubMed
5.1field-weighted citation impact, top 4% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

8 citing papers in PubMed, 30 citations in OpenAlex.

  1. Article
  2. Neurodiversity and mental health in esports.Frontiers in psychology · 2026
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 4 institutions in 2 countries.

Fanni BányaiInstitute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary.ORCID https://orcid.org/0000-0003-4911-2399
Ágnes ZsilaInstitute of Psychology, Pázmány Péter Catholic University, Budapest, Hungary.ORCID https://orcid.org/0000-0002-8291-5997
Gyöngyi KökönyeiInstitute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary.ORCID https://orcid.org/0000-0001-6750-2644
Mark D GriffithsInternational Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham, United Kingdom.ORCID https://orcid.org/0000-0001-8880-6524
Zsolt DemetrovicsInstitute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary.ORCID https://orcid.org/0000-0001-5604-7551
Orsolya KirályInstitute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary.ORCID https://orcid.org/0000-0001-9981-4212
Eötvös Loránd University · HUNottingham Trent University · GBPázmány Péter Catholic University · HUSemmelweis University · HU

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe emerging popularity of playing video games (gaming) as a hobby and as a professional sport raises awareness about both the benefits and possible downsides of the activity. Although a healthy and passionate hobby for most, a minority of gamers experience addiction-like symptoms and are considered to have gaming disorder (GD). GD has previously been found to be related to aversive conditions, such as depression or anxiety, as well as putatively maladaptive coping strategies.

objectiveThe aim of this study is twofold: to explore the moderating effect of different coping strategies and type of video game usage (professional [e-sport] or recreational) on the relationship between psychiatric symptoms and GD.

methodsA sample of 3476 gamers (n=3133, 90.13% males; mean age 23.20, SD 6.48 years) was recruited via the website and social networking site of the most popular gaming magazine in Hungary (GameStar).

resultsThe main effect of psychiatric symptoms was moderate to large in all models, whereas the moderation effects were significant (P<.001) for 4 out of 8 coping strategies (ie, self-blame/self-distraction, denial, emotional/social support, and active coping). However, the explained variance of the models only increased negligibly (from 0.3% to 0.5%) owing to the moderation effect. The direction of the moderations was as expected (ie, putatively maladaptive strategies were associated with more GD symptoms when the level of psychiatric symptoms was high, while putatively adaptive strategies were associated with less). Furthermore, no considerable moderation effect of the player type (recreational vs professional players) was found on the association between psychiatric symptoms and GD (β=.04; P=.02; 0.1% change in the explained variance).

conclusionsFuture studies should be designed to better understand coping-related mechanisms in the context of video gaming and GD.

Indexed as

coping skillsesportsgaminggaming disordermental healthprofessional gamingpsychiatric symptomspsychiatryvideo games

Identifiers

PMID33755024
PMCPMC8077919
OpenAlexW3048998292

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.