ArticleJMIR serious games2021
The Development of an Escape Room-Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach.
Article in JMIR serious games, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers.
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15 citing papers in PubMed.
- The Design Rationale and Preliminary Evaluation of a Prototype Designed by People With Lived Experience of Psychosis and Professionals: Design Research Study.Journal of participatory medicine · 2025Article
- Implementing an Escape Room for Clinical Skills Practice in a Paediatrics Clerkship.The clinical teacher · 2025Article
- Article
- "MORAD ESCAPE", a novel research-based escape room approach for evaluating research competencies of health professions students.BMC medical education · 2025Article
- Is there evidence that playing games promotes social skills training for autistic children and youth?Autism : the international journal of research and practice · 2025Review
- Analysis of behavioral sequences in social interactions of autistic children: a latent class model based on structured play observation.Frontiers in psychiatry · 2025Article
- Sally and… Cozmo? Training theory of mind using a toy robot: a pilot study.Frontiers in psychology · 2025Article
- Gaming Platforms for People with ASD.Journal of Intelligence · 2024Review
- A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study.JMIR serious games · 2024Article
- The development of Vi-Connect: An educational game for the social inclusion at school of students with vision impairment.PloS one · 2024Article
- Exploring the application of AI in the education of children with autism: a public health perspective.Frontiers in psychiatry · 2024Article
- From diagnosis to dialogue - reconsidering the DSM as a conversation piece in mental health care: a hypothesis and theory.Frontiers in psychiatry · 2024Article
- The Involvement of Service Users and People With Lived Experience in Mental Health Care Innovation Through Design: Systematic Review.JMIR mental health · 2023Review
- Children and Young People's Involvement in Designing Applied Games: Scoping Review.JMIR serious games · 2023Article
- Stress and Coping in Autistic Young Adults.Autism in adulthood · 2022Article
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5 authors.
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Abstract
backgroundChildren with autism spectrum disorder (ASD) have social deficits that affect social interactions, communication, and relationships with peers. Many existing interventions focus mainly on improving social skills in clinical settings. In addition to the direct instruction-based programs, activity-based programs could be of added value, especially to bridge the relational gap between children with ASD and their peers.
objectiveThe aim of this study is to describe an iterative design process for the development of an escape room-based serious game as a boundary object. The purpose of the serious game is to facilitate direct communication between high-functioning children with ASD and their peers, for the development of social skills on the one hand and strengthening relationships with peers through a fun and engaging activity on the other hand.
methodsThis study is structured around the Design Research Framework to develop an escape room through an iterative-incremental process. With a pool of 37 children, including 23 children diagnosed with ASD (5 girls) and 14 children (7 girls) attending special primary education for other additional needs, 4 testing sessions around different prototypes were conducted. The beta prototype was subsequently reviewed by experts (n=12). During the design research process, we examined in small steps whether the developed prototypes are feasible and whether they have the potential to achieve the formulated goals of different stakeholders.
resultsBy testing various prototypes, several insights were found and used to improve the design. Insights were gained in finding a fitting and appealing theme for the children, composing the content, and addressing different constraints in applying the goals from the children's and therapeutic perspectives. Eventually, a multiplayer virtual escape room, AScapeD, was developed. Three children can play the serious game in the same room on tablets. The first test shows that the game enacts equal cooperation and communication among the children.
conclusionsThis paper presents an iterative design process for AScapeD. AScapeD enacts equal cooperation and communication in a playful way between children with ASD and their peers. The conceptual structure of an escape room contributes to the natural emergence of communication and cooperation. The iterative design process has been beneficial for finding a constructive game structure to address all formulated goals, and it contributed to the design of a serious game as a boundary object that mediates the various objectives of different stakeholders. We present 5 lessons learned from the design process. The developed prototype is feasible and has the potential to achieve the goals of the serious game.
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