Evidence map›Paper›PMID 33668355›Full record

ArticleHealthcare (Basel, Switzerland)2021

Additional Effects of Xbox Kinect Training on Upper Limb Function in Chronic Stroke Patients: A Randomized Control Trial.

Qurat Ul Ain, Sara Khan, Saad Ilyas, Amna Yaseen, Iqbal Tariq, Tian Liu, Jue Wang

Abstract read
In one paragraph

Article in Healthcare (Basel, Switzerland), 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 6 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
17citing papers in PubMed, 6 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

17 citing papers in PubMed, 6 syntheses or guidelines pooled it.

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  3. Virtual reality for stroke rehabilitation.The Cochrane database of systematic reviews · 2025
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  4. Virtual Reality Therapy for Upper Limb Motor Impairments in Patients With Stroke: A Systematic Review and Meta-Analysis.Physiotherapy research international : the journal for researchers and clinicians in physical therapy · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Qurat Ul AinThe Key Laboratory of Biomedical Information Engineering of Ministry of Education, Institute of Health and Rehabilitation Science, School of Life Science and Technology, Xi'an Jiaotong University, Xi'an 710049, China.ORCID 0000-0001-6524-9796
Sara KhanPhysiotherapy Department, Mukkabir College, Gujrat 50700, Pakistan.
Saad IlyasDepartment of Computer Science, Faculty of Information Technology, University of Central Punjab, Lahore 54000, Pakistan.
Amna YaseenRiphah College of Rehabilitation & Allied Health Sciences, Faculty of Rehabilitation and Allied Health Sciences, Riphah International University, Islamabad 46000, Pakistan.
Iqbal TariqRiphah College of Rehabilitation & Allied Health Sciences, Faculty of Rehabilitation and Allied Health Sciences, Riphah International University, Islamabad 46000, Pakistan.
Tian LiuThe Key Laboratory of Biomedical Information Engineering of Ministry of Education, Institute of Health and Rehabilitation Science, School of Life Science and Technology, Xi'an Jiaotong University, Xi'an 710049, China.
Jue WangThe Key Laboratory of Biomedical Information Engineering of Ministry of Education, Institute of Health and Rehabilitation Science, School of Life Science and Technology, Xi'an Jiaotong University, Xi'an 710049, China.

Funding

National Natural Science Foundation of China 31972907National Natural Science Foundation of China U1913216
6 · The paper itself

Abstract

backgroundXbox Kinect-based virtual reality, being a novel approach, has therapeutic benefits in rehabilitation and its use is encouraged in stroke rehabilitation of upper extremities.

objectivePrimary aim of the current study is to investigate the additional effects of Xbox Kinect training in combination with routine physiotherapy exercises based on each component of Fugl-Meyer Assessment Scale for Upper Extremity (FMA-UE). Moreover, effect of upper limb rehabilitation on cognitive functions was also assessed.

methodsThis study was a parallel arm randomized control trial. Fifty-six participants were recruited and randomly allocated to either an Xbox Kinect training group (XKGT) or exercise training group (ETG). Measures of concern were recorded using FMA-UE, Box and Block Test (BBT), and Montreal Cognitive Assessment (MOCA). Evaluation was conducted at baseline and after completion of intervention at the sixth week.

resultsThere were significant differences from pre- to post-intervention scores of FMA-UE and BBT (

conclusionTo conclude, results indicate repetitive use of the hemiparetic upper extremity by Xbox Kinect-based upper limb rehabilitation training in addition to conventional therapy has a promising potential to enhance upper limb motor function for stroke patients.

Indexed as

Box and Block TestFugl-Meyer Assessment Scale for Upper Extremitymotor functionrehabilitationstrokeupper extremityvirtual realityXbox 360

Identifiers

PMID33668355
PMCPMC7996301

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.