Evidence map›Paper›PMID 33666566›Full record

ArticleJournal of behavioral addictions2021

Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames.

Ricardo B Viana, Rodrigo L Vancini, Wellington F Silva, Naiane S Morais, Vinnycius N de Oliveira, Marília S Andrade, Claudio A B de Lira

Abstract readLetterComment
In one paragraph

Article in Journal of behavioral addictions, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
  4. Review
4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

7 authors.

Ricardo B Viana1Laboratório de Avaliação do Movimento Humano, Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia, Brazil.
Rodrigo L Vancini3Centro de Educação Física e Desportos, Universidade Federal do Espírito Santo, Vitória, Brazil.
Wellington F Silva1Laboratório de Avaliação do Movimento Humano, Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia, Brazil.
Naiane S Morais1Laboratório de Avaliação do Movimento Humano, Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia, Brazil.
Vinnycius N de Oliveira1Laboratório de Avaliação do Movimento Humano, Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia, Brazil.
Marília S Andrade4Departamento de Fisiologia, Universidade Federal de São Paulo, São Paulo, Brazil.
Claudio A B de Lira1Laboratório de Avaliação do Movimento Humano, Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia, Brazil.ORCID 0000-0001-5749-6877

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Although significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations. Therefore, it is important to recognize that exergames can be considered a useful tool for coping with the COVID-19 outbreak and the recommended social distancing period.

Indexed as

COVID-19Video GamesExerciseHumansPandemicsSARS-CoV-2active video gamecoronavirusCOVID-19exergamingpandemic

Identifiers

PMID33666566
PMCPMC8969849

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.