ArticleHeliyon2021
Gamification and flipped learning and their influence on aspects related to the teaching-learning process.
Article in Heliyon, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
11 citing papers in PubMed.
- The use of voiceovers and review games in teaching immunology.ImmunoHorizons · 2026Article
- A digital-intercultural competence model for educational managers: toward sustainable educational leadership in Kazakhstan.Scientific reports · 2025Article
- Gamification in education-teachers' perspectives through the lens of the theory of planned behavior.Frontiers in psychology · 2025Article
- Teaching strategies, cognitive factors and mathematics.Heliyon · 2024Article
- The Relationship between Gamified Physical Exercise and Mental Health in Adolescence: An Example of Open Innovation in Gamified Learning.Healthcare (Basel, Switzerland) · 2024Review
- Article
- Article
- Effects of a gamified learning environment on students' achievement, motivations, and satisfaction.Heliyon · 2022Article
- Effects of Situation-Based Flipped Learning and Gamification as Combined Methodologies in Psychiatric Nursing Education: A Quasi-Experimental Study.Healthcare (Basel, Switzerland) · 2022Article
- Spanish Adaptation and Validation of the Teaching and Learning Experiences Questionnaire.International journal of environmental research and public health · 2021Article
- Adaptation and Validation of the Motivated Strategies for Learning Questionnaire for Spanish Adolescents.European journal of investigation in health, psychology and education · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Nowadays, education is going through a moment of methodological transformation. Two of the active methodologies with excellent projection within the educational field are gamification and flipped learning. This study analyzed the methodological contrast between gamification and flipped learning in the subject of Physical Education in three different educational stages to determine the most influential methodology in the training process. Research design was a quasi-experimental research with a sample of 356 students in Spain. Data collection took place with a questionnaire. The results show that gamification as a teaching and learning methodology is better valued at an early stage, while the more aged participants better value the flipped learning methodology. Both methodologies have shown great potential in the development of educational processes in Physical Education. Gamification indeed seems to have positive effects on students from the lower stages. On the other hand, flipped learning produces positive effects on the group stages, pre-university students.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.