ArticleNursing open2021
Testing an analogue game to promote peer support and person-centredness in education for people with diabetes: A realist evaluation.
Article in Nursing open, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.
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Who cites it
4 citing papers in PubMed.
- Addressing binge eating in people with type 2 diabetes: Co-creating and feasibility testing dialogue tools based on a design thinking approach.International journal of nursing studies advances · 2025Article
- Silence, Awkwardness and Discomfort: Understanding How Health Interventions Fail-An Ethnographic Study of a Peer Support Intervention for People With Type 2 Diabetes in Denmark.Sociology of health & illness · 2025Article
- Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis.PloS one · 2023Article
- Testing an analogue game to promote peer support and person-centredness in education for people with diabetes: A realist evaluation.Nursing open · 2021Article
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
aimTo explore the outcomes of testing an analogue game to incorporate person-centredness and peer dialogues in group-based diabetes education targeting people with diabetes.
designRealist evaluation using quantitative and qualitative methods to explore context, mechanisms and outcomes of the intervention.
methodsIn March-July 2019, the game was tested among 76 people with type 2 diabetes and 17 professionals in 19 settings across nine Danish municipalities. Data consisted of game tests, interviews and questionnaires. Data were analysed using systematic text condensation and descriptive statistics.
resultsOutcomes of using the game were as follows: (a) a playful atmosphere; (b) active engagement; c) reflections on diabetes-specific experiences; (d) focused dialogues; (e) professionals gaining insight into the needs of participants; and (f) professionals experiencing peer dialogue as important to incorporate into education. Questionnaire responses showed that 92% people with diabetes and 94% professionals found that the game incorporated person-centredness and peer dialogues into education.
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