Evidence map›Paper›PMID 33644747›Full record

ArticleFrontiers in sports and active living2020

Cross-Sectional Study Using Virtual Reality to Measure Cognition.

Yeonhak Jung, Jonathan B Dingwell, Brett Baker, Preeti Chopra, Darla M Castelli

Abstract read
In one paragraph

Article in Frontiers in sports and active living, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Yeonhak JungDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United States.
Jonathan B DingwellDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United States.
Brett BakerDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United States.
Preeti ChopraDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United States.
Darla M CastelliDepartment of Kinesiology & Health Education, The University of Texas at Austin, Austin, TX, United States.

Funding

Negotiating Competing Task Goals While Walking in Young and Older AdultsR21AG053470 · NIA · PENNSYLVANIA STATE UNIVERSITY, THE · PI DINGWELL, JONATHAN B · 2017 to 2018
$435k
NIA NIH HHS R21 AG053470
6 · The paper itself

Abstract

Dual-task research is limited in its transferability to authentic contexts because laboratory conditions do not replicate real-world physical activity and decision-making scenarios. Creating valid, reliable methodologies to assess physiological and behavioral responses under varying physical and cognitive demands using virtual reality (VR) environment addresses this limitation. This study determined the feasibility of using VR to investigate the effects of dual-tasking on healthy young adults' cognitive performance. Three dual-tasking conditions (i.e., standing, preferred-paced walking, and fast-paced walking, each with blocked congruent and incongruent tasks) were developed. Using a within-subjects, randomized design, thirty-two young adults (17 female, mean age = 21.03 ± 2.86) were randomly assigned to a starting condition but experienced all three conditions. Physiological responses of heart rate (HR) and accelerometry data measured energy expenditure as the physical demand. Behavioral responses of reaction time and error rate quantified cognitive performance. Results indicated that (a) each condition verified independent physiological and behavioral responses; (b) reaction time and error rate during preferred walking or fast-paced walking dual-tasking conditions was significantly lower than standing condition; and surprisingly, (c) congruent tasks showed lower reaction time than the incongruent tasks. These findings suggest that it is feasible to use VR to assess the effects of dual-task conditions. Specifically, walking can optimize the motor-cognitive dual-task performance, compared to standing. These findings may be attributed to the dose-response effects of exercise intensity. Future studies should incorporate advanced technology such as the VR exercise.

Indexed as

behavior responsecognitioncognitive demandcognitive-motor interferencedual-taskingexerciseexercise intensityvirtual reality

Identifiers

PMID33644747
PMCPMC7904866

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.