Trial reportJournal of neuroengineering and rehabilitation2021
User training for machine learning controlled upper limb prostheses: a serious game approach.
Trial report in Journal of neuroengineering and rehabilitation, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 1 of them a synthesis that pooled it.
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Who cites it
16 citing papers in PubMed, 1 synthesis or guideline pooled it.
- The multiple uses of artificial intelligence in exercise programs: a narrative review.Frontiers in public health · 2025Pooled it
- Article
- Effects of game design characteristics of a virtual reality serious game for upper-limb prosthesis control training on motor learning.Frontiers in rehabilitation sciences · 2025Article
- Comparing implantable epimysial and intramuscular electrodes for prosthetic control.Frontiers in neuroscience · 2025Article
- Electromyographically controlled prosthetic wrist improves dexterity and reduces compensatory movements without added cognitive load.Scientific reports · 2024Article
- Artificial Intelligence and Healthcare Simulation: The Shifting Landscape of Medical Education.Cureus · 2024Review
- The Role of AI in Serious Games and Gamification for Health: Scoping Review.JMIR serious games · 2024Article
- Simultaneous assessment and training of an upper-limb amputee using incremental machine-learning-based myocontrol: a single-case experimental design.Journal of neuroengineering and rehabilitation · 2023Article
- Virtual regression-based myoelectric hand-wrist prosthesis control and electrode site selection using no force feedback.Biomedical signal processing and control · 2023Article
- Current status and clinical perspectives of extended reality for myoelectric prostheses: review.Frontiers in bioengineering and biotechnology · 2023Review
- Evidencing the effectiveness of upper limb prostheses: a multi-stakeholder perspective on study requirements.Frontiers in health services · 2023Article
- Competitive motivation increased home use and improved prosthesis self-perception after Cybathlon 2020 for neuromusculoskeletal prosthesis user.Journal of neuroengineering and rehabilitation · 2022Article
- Article
- Classification Performance and Feature Space Characteristics in Individuals With Upper Limb Loss Using Sonomyography.IEEE journal of translational engineering in health and medicine · 2022Article
- Serious Games Are Not Serious Enough for Myoelectric Prosthetics.JMIR serious games · 2021Article
- The Need to Work Arm in Arm: Calling for Collaboration in Delivering Neuroprosthetic Limb Replacements.Frontiers in neurorobotics · 2021Review
Corrections and comments
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Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundUpper limb prosthetics with multiple degrees of freedom (DoFs) are still mostly operated through the clinical standard Direct Control scheme. Machine learning control, on the other hand, allows controlling multiple DoFs although it requires separable and consistent electromyogram (EMG) patterns. Whereas user training can improve EMG pattern quality, conventional training methods might limit user potential. Training with serious games might lead to higher quality EMG patterns and better functional outcomes. In this explorative study we compare outcomes of serious game training with conventional training, and machine learning control with the users' own one DoF prosthesis.
methodsParticipants with upper limb absence participated in 7 training sessions where they learned to control a 3 DoF prosthesis with two grips which was fitted. Participants received either game training or conventional training. Conventional training was based on coaching, as described in the literature. Game-based training was conducted using two games that trained EMG pattern separability and functional use. Both groups also trained functional use with the prosthesis donned. The prosthesis system was controlled using a neural network regressor. Outcome measures were EMG metrics, number of DoFs used, the spherical subset of the Southampton Hand Assessment Procedure and the Clothespin Relocation Test.
resultsEight participants were recruited and four completed the study. Training did not lead to consistent improvements in EMG pattern quality or functional use, but some participants improved in some metrics. No differences were observed between the groups. Participants achieved consistently better results using their own prosthesis than the machine-learning controlled prosthesis used in this study.
conclusionOur explorative study showed in a small group of participants that serious game training seems to achieve similar results as conventional training. No consistent improvements were found in either group in terms of EMG metrics or functional use, which might be due to insufficient training. This study highlights the need for more research in user training for machine learning controlled prosthetics. In addition, this study contributes with more data comparing machine learning controlled prosthetics with Direct Controlled prosthetics.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.