Evidence map›Paper›PMID 33572159›Full record

ReviewInternational journal of environmental research and public health2021

Active Video Games for Improving Mental Health and Physical Fitness-An Alternative for Children and Adolescents during Social Isolation: An Overview.

Isis Kelly Dos Santos, Rafaela Catherine da Silva Cunha de Medeiros, Jason Azevedo de Medeiros, Paulo Francisco de Almeida-Neto, Dianne Cristina Souza de Sena, Ricardo Ney Cobucci, Ricardo Santos Oliveira, Breno Guilherme de Araújo Tinoco Cabral, Paulo Moreira Silva Dantas

Open access · goldAbstract readReview
In one paragraph

Review in International journal of environmental research and public health, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers, 5 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
24citing papers in PubMed, 5 pooled it
10.1field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

24 citing papers in PubMed, 5 syntheses or guidelines pooled it, 49 citations in OpenAlex.

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  13. Video games and disability-a risk and benefit analysis.Frontiers in rehabilitation sciences · 2024
    Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 2 institutions in 1 country.

Isis Kelly Dos SantosGraduate Program in Health Sciences, Federal University of Rio Grande do Norte, Natal 59078-970, Brazil.
Rafaela Catherine da Silva Cunha de MedeirosGraduate Program in Health Sciences, Federal University of Rio Grande do Norte, Natal 59078-970, Brazil.
Jason Azevedo de MedeirosGraduate Program in Health Sciences, Federal University of Rio Grande do Norte, Natal 59078-970, Brazil.
Paulo Francisco de Almeida-NetoGraduate Program in Physical Education, Federal University of Rio Grande do Norte, Natal 59078-970, Brazil.ORCID 0000-0002-2860-2260
Dianne Cristina Souza de SenaGraduate Program in Physical Education, Federal University of Rio Grande do Norte, Natal 59078-970, Brazil.ORCID 0000-0002-7596-9495
Ricardo Ney CobucciBiotechnology Graduate Program, Potiguar University of Rio Grande do Norte, Natal 59078-970, Brazil.ORCID 0000-0002-0184-2061
Ricardo Santos OliveiraDepartment of Physical Activity, Federal University of Rio Grande do Norte, Natal 59078-970, Brazil.
Breno Guilherme de Araújo Tinoco CabralDepartment of Physical Activity, Federal University of Rio Grande do Norte, Natal 59078-970, Brazil.ORCID 0000-0002-9966-9956
Paulo Moreira Silva DantasGraduate Program in Health Sciences, Federal University of Rio Grande do Norte, Natal 59078-970, Brazil.
Universidade Federal do Rio Grande do Norte · BRUniversidade Potiguar · BR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The aim of this study was to synthesize the evidence on the effects of active video games (AVGs) on mental health, physical fitness and body composition of children and adolescents. A search was conducted in the following databases: PubMed; MEDLINE (by Ovid); SportDiscus, Cochrane library systematic reviews (CENTRAL) and EMBASE with no language restrictions during October 2020. Reviews on the use of AVGs were included in the study. We use the AMSTAR (A MeaSurement Tool to Assess systematic Reviews) scale to analyze the methodological quality of the studies. Seventeen systematic reviews and meta-analyzes were included on the effects of AVGs with 30 to 4728 children and adolescents of both sexes with ages ranging from 6 to 19 years. In five studies, the population was overweight or obese. Regarding the quality, 12 studies were of moderate quality, two had high quality, two had low quality and one showed very low quality. The analyzed data indicate that the use of AVGs with a frequency of 1 to 3 times a week with durations of between 10 and 90 min per day shows positive effects on mental health and physical functioning. There was moderate quality evidence that AVGs can result in benefits for self-esteem, increased energy expenditure, physical activity and reduced body mass index in children and adolescents who used AVGs in the home environment. Further research is needed on this tool to help in the process of social isolation and consequently in promoting health and well-being.

Indexed as

Video GamesAdolescentAdultChildExerciseFemaleHumansMaleMental HealthPhysical FitnessSocial IsolationYoung Adultadolescentshealth promotionoverviewéóphysical activityvideo games

Identifiers

PMID33572159
PMCPMC7915633
OpenAlexW3128249899

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.