Evidence map›Paper›PMID 33564939›Full record

ArticleCognitive processing2021

The effect of navigation method and visual display on distance perception in a large-scale virtual building.

Hengshan Li, Panagiotis Mavros, Jakub Krukar, Christoph Hölscher

Abstract read
In one paragraph

Article in Cognitive processing, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive Mapping.Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference · 2026
    Article
  3. Article
  4. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Hengshan LiFuture Cities Laboratory, Singapore-ETH Centre, 1 CREATE Way, CREATE Tower, 138602, Singapore, Singapore. li@arch.ethz.ch.ORCID http://orcid.org/0000-0002-6195-548X
Panagiotis MavrosFuture Cities Laboratory, Singapore-ETH Centre, 1 CREATE Way, CREATE Tower, 138602, Singapore, Singapore.
Jakub KrukarInstitute for Geoinformatics, University of Muenster, Münster, Germany.
Christoph HölscherFuture Cities Laboratory, Singapore-ETH Centre, 1 CREATE Way, CREATE Tower, 138602, Singapore, Singapore.

Funding

European Research Council ERC StRG Grant Agreement No 637645National Research Foundation Singapore FI 370074016National Research Foundation Singapore L2NICTDF1-2017-1
6 · The paper itself

Abstract

Immersive virtual reality (VR) technology has become a popular method for fundamental and applied spatial cognition research. One challenge researchers face is emulating walking in a large-scale virtual space although the user is in fact in a small physical space. To address this, a variety of movement interfaces in VR have been proposed, from traditional joysticks to teleportation and omnidirectional treadmills. These movement methods tap into different mental processes of spatial learning during navigation, but their impacts on distance perception remain unclear. In this paper, we investigated the role of visual display, proprioception, and optic flow on distance perception in a large-scale building by manipulating four different movement methods. Eighty participants either walked in a real building, or moved through its virtual replica using one of three movement methods: VR-treadmill, VR-touchpad, and VR-teleportation. Results revealed that, first, visual display played a major role in both perceived and traversed distance estimates but did not impact environmental distance estimates. Second, proprioception and optic flow did not impact the overall accuracy of distance perception, but having only an intermittent optic flow (in the VR-teleportation movement method) impaired the precision of traversed distance estimates. In conclusion, movement method plays a significant role in distance perception but does not impact the configurational knowledge learned in a large-scale real and virtual building, and the VR-touchpad movement method provides an effective interface for navigation in VR.

Indexed as

Distance PerceptionWalkingHumansKnowledgeMovementProprioceptionUser-Computer InterfaceDistance judgementsEnvironmental distanceMovement interfacesOptic flowPerceived distanceTraversed distance

Identifiers

PMID33564939
PMCPMC8179918

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.