Evidence map›Paper›PMID 33544782›Full record

ArticlePloS one2021

Learning, exploitation and bias in games.

John M McNamara, Alasdair I Houston, Olof Leimar

Open access · goldAbstract read
In one paragraph

Article in PloS one, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
1.8field-weighted citation impact, top 14% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 11 citations in OpenAlex.

  1. Collective cooperative intelligence.Proceedings of the National Academy of Sciences of the United States of America · 2025
    Article
  2. The evolutionary consequences of learning under competition.Proceedings. Biological sciences · 2024
    Article
  3. Article
  4. Behavioural specialization and learning in social networks.Proceedings. Biological sciences · 2022
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors at 2 institutions in 2 countries.

John M McNamaraSchool of Mathematics, University of Bristol, Bristol, United Kingdom.ORCID 0000-0002-4235-3045
Alasdair I HoustonSchool of Biological Sciences, University of Bristol, Bristol, United Kingdom.
Olof LeimarDepartment of Zoology, Stockholm University, Stockholm, Sweden.
University of Bristol · GBStockholm University · SE

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

We focus on learning during development in a group of individuals that play a competitive game with each other. The game has two actions and there is negative frequency dependence. We define the distribution of actions by group members to be an equilibrium configuration if no individual can improve its payoff by unilaterally changing its action. We show that at this equilibrium, one action is preferred in the sense that those taking the preferred action have a higher payoff than those taking the other, more prosocial, action. We explore the consequences of a simple 'unbiased' reinforcement learning rule during development, showing that groups reach an approximate equilibrium distribution, so that some achieve a higher payoff than others. Because there is learning, an individual's behaviour can influence the future behaviour of others. We show that, as a consequence, there is the potential for an individual to exploit others by influencing them to be the ones to take the non-preferred action. Using an evolutionary simulation, we show that population members can avoid being exploited by over-valuing rewards obtained from the preferred option during learning, an example of a bias that is 'rational'.

Indexed as

LearningBiasHumans

Identifiers

PMID33544782
PMCPMC7864454
OpenAlexW3126973587

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.