Evidence map›Paper›PMID 33533820›Full record

Trial reportRevista da Sociedade Brasileira de Medicina Tropical2021

Therapeutic effects of virtual reality video gaming on functional mobility, balance, and gait speed in individuals with tropical spastic paraparesis: A randomized crossover clinical trial.

Erika Pedreira da Fonseca, Katia Nunes Sá, Rebeca Freitas Reis Nunes, Camille Rosa de Jesus Souza, Mayra Castro de Matos Sousa, Elen Beatriz Pinto

Open access · diamondAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Revista da Sociedade Brasileira de Medicina Tropical, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
0.3field-weighted citation impact, top 47% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 5 citations in OpenAlex.

  1. Patient research priority setting partnership in human T-cell lymphotropic virus type I.Health expectations : an international journal of public participation in health care and health policy · 2023
    Article
  2. Review
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 1 institution in 1 country.

Erika Pedreira da FonsecaUniversidade Católica do Salvador, Departamento de Fisioterapia, Salvador, BA, Brasil.ORCID http://orcid.org/0000-0002-5572-0553
Katia Nunes SáEscola Bahiana de Medicina e Saúde Pública, Departamento de Pós-Graduação, Salvador, BA, Brasil.
Rebeca Freitas Reis NunesEscola Bahiana de Medicina e Saúde Pública, Departamento de Pós-Graduação, Salvador, BA, Brasil.
Camille Rosa de Jesus SouzaEscola Bahiana de Medicina e Saúde Pública, Departamento de Pós-Graduação, Salvador, BA, Brasil.
Mayra Castro de Matos SousaEscola Bahiana de Medicina e Saúde Pública, Departamento de Pós-Graduação, Salvador, BA, Brasil.
Elen Beatriz PintoEscola Bahiana de Medicina e Saúde Pública, Departamento de Pós-Graduação, Salvador, BA, Brasil.
Escola Bahiana de Medicina e Saúde Pública · BR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionIndividuals with human T-cell lymphotropic virus 1-associated myelopathy/tropical spastic paraparesis (HAM/TSP) experience sensorimotor alterations, which can affect functional performance. Virtual reality (VR) videogaming is a therapeutic option, though there is scarce evidence for its use in this population. We aimed to investigate the therapeutic effects of a VR video game on functional mobility, balance, and gait speed in individuals with HAM/TSP.

methodsWe conducted a blinded, crossover clinical trial comprising 29 individuals with HAM/TSP and randomized them into two groups: (1) early therapy: rehabilitative protocol started immediately after the initial evaluation and (2) late therapy: rehabilitative protocol started 10 weeks later. We assessed all participants for balance using the Berg Balance Scale (BBS) scores, functional mobility using the Timed Up and Go (TUG) test, and gait speed using video camera and CvMob software. Differences were considered significant if p<0.05.

resultsThe early therapy group individuals presented with higher BBS scores (p=0.415), less TUG times (p=0.290), and greater gait speed (p=0.296) than the late therapy group individuals.

conclusionsVR videogaming is a useful option for rehabilitative therapy in individuals with HAM/TSP; it positively affects balance, functional mobility, and gait speed.

Indexed as

Human T-lymphotropic virus 1Paraparesis, Tropical SpasticVideo GamesVirtual RealityHumansWalking Speed

Identifiers

PMID33533820
PMCPMC7849324
OpenAlexW3126904831

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.