Evidence map›Paper›PMID 33528704›Full record

ArticleJournal of youth and adolescence2021

Suicide Risk in Emerging Adulthood: Associations with Screen Time over 10 years.

Sarah M Coyne, Jeffrey L Hurst, W Justin Dyer, Quintin Hunt, Emily Schvanaveldt, Sara Brown, Gavin Jones

Abstract read
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In one paragraph

Article in Journal of youth and adolescence, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed, 1 pooled it
17.4field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed, 1 synthesis or guideline pooled it, 66 citations in OpenAlex.

  1. Pooled it
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  5. Intimate disclosure in online-only friendships predicts adolescents' depressive symptoms.Journal of research on adolescence : the official journal of the Society for Research on Adolescence · 2026
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  8. Positive and negative social media experiences and proximal risk for suicidal ideation in adolescents.Journal of child psychology and psychiatry, and allied disciplines · 2024
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 1 institution in 1 country.

Sarah M CoyneSchool of Family Life, Brigham Young University, Provo, UT, USA. smcoyne@byu.edu.ORCID http://orcid.org/0000-0002-1403-8726
Jeffrey L HurstSchool of Family Life, Brigham Young University, Provo, UT, USA.
W Justin DyerSchool of Family Life, Brigham Young University, Provo, UT, USA.
Quintin HuntSchool of Family Life, Brigham Young University, Provo, UT, USA.
Emily SchvanaveldtSchool of Family Life, Brigham Young University, Provo, UT, USA.
Sara BrownSchool of Family Life, Brigham Young University, Provo, UT, USA.
Gavin JonesSchool of Family Life, Brigham Young University, Provo, UT, USA.
Brigham Young University · US

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Suicide rates have increased over the past decade, and screen media (and social media in particular) are often blamed for this marked increase. However, there is little longitudinal research on this topic. The current study examined the link between various types of screen media use over a 10-year period (from adolescence to emerging adulthood) to suicide risk in emerging adulthood. Participants included 500 adolescents (51% female) who were first surveyed in 2009, when they were an average of 13.82 years old (range 12-15 years). For girls, a high level of social media or television use in early adolescence followed by a marked increase over time was most predictive of suicide risk in emerging adulthood. Additionally, video game use that increased over time was also associated with a higher risk for developing suicide risk for girls. A passive sensing measurement was also included at the final wave of data collection to obtain a more accurate and complete picture of phone use in particular. The use of entertainment apps was risky for girls while reading apps were risky for boys. Additionally, video game use (for boys) was associated with suicide risk when cyberbullying was also high. Identifying nonnormative patterns of media during adolescence may be instructive in terms of suicide prevention efforts.

Indexed as

Adolescent BehaviorCyberbullyingSuicideVideo GamesAdolescentAdultFemaleHumansMaleScreen TimeViolenceLongitudinalMediaPassive sensingSocial mediaSuicideVideo game

Identifiers

PMID33528704
OpenAlexW3127614990

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.