ArticleExperimental brain research2021
Can I put myself in your shoes? Sharing peripersonal space reveals the simulation of the action possibilities of others.
Article in Experimental brain research, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.
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Who cites it
4 citing papers in PubMed.
- The contextual self: object ownership modulates neural encoding across peripersonal and extrapersonal spaces.Scientific reports · 2026Article
- How implicit social information shapes spatial memory of objects.Psychological research · 2026Article
- Paying attention to the outcome of others' actions has dissociated effects on observer's peripersonal space representation and exploitation.Scientific reports · 2023Article
- During the COVID-19 pandemic participants prefer settings with a face mask, no interaction and at a closer distance.Scientific reports · 2022Article
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Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The representation of the reachable space near the body or peripersonal space (PPS) plays an important role in action with objects and interaction with other people. Here we explored whether the representation of other people's PPS involves a simulation of their action possibility depending on the distance between the observer's body and the other person. We hypothesized that a simulation of action possibilities of others should be activated when they share the PPS of observers. In two experiments using Immersive Virtual Reality, the avatars were shown with their arms free or blocked (motor interference) at a reachable (i.e., Near/shared PPS) or not-reachable (i.e., Far/not-shared PPS) distance by the participants. Participants had to locate a glass in relation to the midline of the avatar's body, i.e., assuming the perspective of the avatar. To directly compare the representation of one's own and others' PPS, in Experiment 1 participants had to locate the glass in relation to themselves with their arms free or blocked. The glass was always within the PPS of either participants or avatars. The results showed that the localization of the glass from the avatar's perspective was slower with the blocked than free arm only when the avatar was in the near shared PPS, similar to the localization from one's own first-person perspective. Instead, there was no effect of motor interference in the far, not-shared PPS. This suggests that the representation of other people's PPS can involve motor simulation mechanisms when we share a common peripersonal area.
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