ReviewCurrent reviews in musculoskeletal medicine2021
Validity and Reliability of Interactive Virtual Reality in Assessing the Musculoskeletal System: a Systematic Review.
Review in Current reviews in musculoskeletal medicine, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
16 citing papers in PubMed, 1 synthesis or guideline pooled it, 31 citations in OpenAlex.
- Technical aspects of virtual augmented reality-based rehabilitation systems for musculoskeletal disorders of the lower limbs: a systematic review.BMC musculoskeletal disorders · 2023Pooled it
- Subliminal Priming Effects on Motor and Cognitive Performance: Pilot Evidence With Implications for Neurorehabilitation.Neurosciences (Riyadh, Saudi Arabia) · 2026Trial
- Virtual reality in shoulder rehabilitation and shoulder arthroplasty pathways: a narrative review of current evidence and clinical perspectives.Rheumatology international · 2026Review
- Construct Validity and Reliability of a Virtual Reality Cricket Batting Simulator.European journal of sport science · 2026Article
- Use of the Zebris Ultrasonic Three-Dimensional Motion Analysis System to Evaluate Range of Motion of the Cervical Spine in 61 Healthy Adults.Medical science monitor : international medical journal of experimental and clinical research · 2025Article
- Article
- Applications of the metaverse in medicine and healthcare.Advances in laboratory medicine · 2024Review
- Concurrent Validity of Cervical Movement Tests Using VR Technology-Taking the Lab to the Clinic.Sensors (Basel, Switzerland) · 2023Article
- Exploring the latest advancements in physical therapy techniques for treating cervical spondylosis patients: A narrative review.Biomolecules & biomedicine · 2023Review
- Head-Mounted Display for Clinical Evaluation of Neck Movement Validation with Meta Quest 2.Sensors (Basel, Switzerland) · 2023Article
- Effects of Low-Immersive vs. High-Immersive Exercise Environment on Postural Stability and Reaction and Motor Time of Healthy Young Adults.Journal of clinical medicine · 2023Article
- Gamification for Distal Radius Fracture Rehabilitation: A Randomized Controlled Pilot Study.Cureus · 2022Article
- Rapid Synthesis of the Literature on the Evolution of Gamification in Distal Radial Fracture Rehabilitation.Cureus · 2022Review
- Article
- Physiotherapist beliefs and perspectives on virtual reality-supported rehabilitation for the assessment and management of musculoskeletal shoulder pain: a focus group study protocol.HRB open research · 2021Article
- Ortho-digital dynamics: Exploration of advancing digital health technologies in musculoskeletal disease management.Digital healthArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors at 2 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
purpose of reviewAssessment of the musculoskeletal system requires consideration of its integrated function with the nervous system. This may be assisted by using valid and reliable methods that simulate real-life situations. Interactive virtual reality (VR) technology may introduce various auditory and visual inputs that mimic real-life scenarios. However, evidence supporting the quality and strength of evidence regarding the adequacy of its psychometric properties in assessing the musculoskeletal function has not been evaluated yet. Therefore, this study reviewed the validity and reliability of VR games and real-time feedback in assessing the musculoskeletal system. RECENT
findingsNine studies were included in quality assessment. Based on outcome measures, studies were categorized into range of motion (ROM), balance, reaction time, and cervical motion velocity and accuracy. The majority of the studies were of moderate quality and provided evidence of VR adequate concurrent and, in some cases, known-groups validity. Also, VR showed high intra-rater reliability for most of the measured outcomes. Based on the included studies, there is a limited promising evidence that interactive VR using games or real-time feedback is highly valid and reliable in assessing ROM in asymptomatic participants and patients with chronic neck pain and radial fracture. For the remaining outcomes, evidence is limited to draw a robust conclusion. Future studies are recommended to test VR psychometric properties in different patients' population using a rigor research methodology.
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Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.