ArticlePloS one2021
Embodied virtual reality for the study of real-world motor learning.
Article in PloS one, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 21 papers.
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Who cites it
21 citing papers in PubMed.
- Influence of body visualization in VR during the execution of motoric tasks in different age groups.PloS one · 2022Trial
- Isolating error-based and reward-based learning in a real-world task via gradual perturbations in embodied VR.iScience · 2026Article
- An online training platform for SPECT imaging technology utilizing three-dimensional modeling.PloS one · 2026Article
- Speaker-independent dysarthria severity classification using self-supervised transformers and multi-task learning.PLOS digital health · 2025Article
- Motor learning mechanisms are not modified by feedback manipulations in a real-world task.NPJ science of learning · 2025Article
- Recommendations for Combining Brain-Computer Interface, Motor Imagery, and Virtual Reality in Upper Limb Stroke Rehabilitation: Qualitative Participatory Design Study.JMIR rehabilitation and assistive technologies · 2025Article
- MovementVR: An open-source tool for the study of motor control and learning in virtual reality.ArXiv · 2025Article
- The Feasibility and Test-Retest Reliability of Wireless Dry-Electrode EEG During a Dynamic Psychomotor Virtual Reality Task.Brain and behavior · 2025Article
- Risky behavior in virtual reality: The roles of personality, environment, and physiology.PloS one · 2025Article
- From lab to real life: Is there a link between lab-based and ecological assessment of Procedural Perceptual-Motor Learning tasks?PloS one · 2025Article
- Task integration and anticipation in complex, continuous motor tasks.Frontiers in psychology · 2025Article
- Sense of Agency and Skills Learning in Virtual-Mediated Environment: A Systematic Review.Brain sciences · 2024Review
- Unveiling aromas: Virtual reality and scent identification for sensory analysis.Current research in food science · 2024Article
- Investigating and acquiring motor expertise using virtual reality.Journal of neurophysiology · 2023Review
- Playing the mirror game in virtual reality with an autonomous character.Scientific reports · 2022Article
- Synchrony in triadic jumping performance under the constraints of virtual reality.Scientific reports · 2022Article
- Using Artificial Intelligence for Assistance Systems to Bring Motor Learning Principles into Real World Motor Tasks.Sensors (Basel, Switzerland) · 2022Review
- Long-Term Motor Learning in the "Wild" With High Volume Video Game Data.Frontiers in human neuroscience · 2021Article
- Motor learning in real-world pool billiards.Scientific reports · 2020Article
- Neurobehavioural signatures in race car driving: a case study.Scientific reports · 2020Article
Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Motor-learning literature focuses on simple laboratory-tasks due to their controlled manner and the ease to apply manipulations to induce learning and adaptation. Recently, we introduced a billiards paradigm and demonstrated the feasibility of real-world-neuroscience using wearables for naturalistic full-body motion-tracking and mobile-brain-imaging. Here we developed an embodied virtual-reality (VR) environment to our real-world billiards paradigm, which allows to control the visual feedback for this complex real-world task, while maintaining sense of embodiment. The setup was validated by comparing real-world ball trajectories with the trajectories of the virtual balls, calculated by the physics engine. We then ran our short-term motor learning protocol in the embodied VR. Subjects played billiard shots when they held the physical cue and hit a physical ball on the table while seeing it all in VR. We found comparable short-term motor learning trends in the embodied VR to those we previously reported in the physical real-world task. Embodied VR can be used for learning real-world tasks in a highly controlled environment which enables applying visual manipulations, common in laboratory-tasks and rehabilitation, to a real-world full-body task. Embodied VR enables to manipulate feedback and apply perturbations to isolate and assess interactions between specific motor-learning components, thus enabling addressing the current questions of motor-learning in real-world tasks. Such a setup can potentially be used for rehabilitation, where VR is gaining popularity but the transfer to the real-world is currently limited, presumably, due to the lack of embodiment.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.