Evidence map›Paper›PMID 33501049›Full record

ArticleFrontiers in robotics and AI2019

Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display.

Albert H van der Veer, Matthew R Longo, Adrian J T Alsmith, Hong Yu Wong, Betty J Mohler

Open access · goldAbstract read
In one paragraph

Article in Frontiers in robotics and AI, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
0.7field-weighted citation impact, top 29% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 8 citations in OpenAlex.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 5 institutions in 3 countries.

Albert H van der VeerMax Planck Institute for Biological Cybernetics, Tübingen, Germany.
Matthew R LongoDepartment of Psychological Sciences, Birkbeck, University of London, London, United Kingdom.
Adrian J T AlsmithDEC, ENS, EHESS, CNRS, Institut Jean Nicod, PSL University, Paris, France.
Hong Yu WongWerner Reichardt Centre for Integrative Neuroscience, University of Tübingen, Tübingen, Germany.
Betty J MohlerMax Planck Institute for Biological Cybernetics, Tübingen, Germany.
Birkbeck, University of London · GBÉcole Normale Supérieure - PSL · FRMax Planck Institute for Biological Cybernetics · DETechnical University of Darmstadt · DEUniversity of Tübingen · DE

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

It is currently not fully understood where people precisely locate themselves in their bodies, particularly in virtual reality. To investigate this, we asked participants to point directly at themselves and to several of their body parts with a virtual pointer, in two virtual reality (VR) setups, a VR headset and a large-screen immersive display (LSID). There was a difference in distance error in pointing to body parts depending on VR setup. Participants pointed relatively accurately to many of their body parts (i.e., eyes, nose, chin, shoulders, and waist). However, in both VR setups when pointing to the feet and the knees they pointed too low, and for the top of the head too high (to larger extents in the VR headset). Taking these distortions into account, the locations found for pointing to self were considered in terms of perceived bodies, based on where the participants had pointed to their body parts in the two VR setups. Pointing to self in terms of the perceived body was mostly to the face, the upper followed by the lower, as well as some to the torso regions. There was no significant overall effect of VR condition for pointing to self in terms of the perceived body (but there was a significant effect of VR if only the physical body (as measured) was considered). In a paper-and-pencil task outside of VR, performed by pointing on a picture of a simple body outline (body template task), participants pointed most to the upper torso. Possible explanations for the differences between pointing to self in the VR setups and the body template task are discussed. The main finding of this study is that the VR setup influences where people point to their body parts, but not to themselves, when perceived and not physical body parts are considered.

Indexed as

bodily selfbody part locationsbody perceptionlarge-screen immersive displaymultisensory cuesself-consciousnessself-locationVR headset

Identifiers

PMID33501049
PMCPMC7805778
OpenAlexW2944186858

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.