ArticleFrontiers in psychology2020
The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation.
Article in Frontiers in psychology, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 29 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
29 citing papers in PubMed, 2 syntheses or guidelines pooled it, 53 citations in OpenAlex.
- A scoping review of integrated arts therapies and neuroscience research.Frontiers in psychology · 2025Pooled it
- A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients' and healthcare professionals' perspective.BMC health services research · 2022Pooled it
- Bringing the museum into the hospital to promote cultural wellness in patients undergoing haemodialysis through a virtual reality tour.Scientific reports · 2025Trial
- Effects of Dante's Poetry on Emotional Arousal of Healthy Subjects and Patients with Spinal Cord Injury: A Pilot Study.Behavioral sciences (Basel, Switzerland) · 2026Article
- Patient's healthcare needs in the traditional and technological neuro-rehabilitation field: a survey methodological approach.Frontiers in digital health · 2026Article
- Opportunities Offered by Telemedicine in the Care of Patients Affected by Fractures and Critical Issues: A Narrative Review.Journal of clinical medicine · 2025Review
- Visual Beauty Assessment Scale: Psychometric Validation of Italian and English Versions.The European journal of neuroscience · 2025Article
- Factors Influencing Virtual Art Therapy in Patients with Stroke.Brain sciences · 2025Article
- Applying a Virtual Art Therapy System Based on the Michelangelo Effect in Patients with Spinal Cord Injury.Sensors (Basel, Switzerland) · 2025Article
- Cognitive and emotional responses to viewing mummies in an Egyptian museum.Frontiers in neuroscience · 2025Article
- Neuroaesthetics: exploring the role of aesthetic experience in neurorehabilitation.Frontiers in psychology · 2025Article
- Virtual, Augmented, and Mixed Reality for Motor Neurorehabilitation: Scoping Review Focused on the Role of Body Representation.JMIR XR and spatial computing · 2025Review
- Efficacy of a Virtual Reality Rehabilitation Protocol Based on Art Therapy in Patients with Stroke: A Single-Blind Randomized Controlled Trial.Brain sciences · 2024Article
- Michelangelo Effect in Cognitive Rehabilitation: Using Art in a Digital Visuospatial Memory Task.Brain sciences · 2024Article
- Michelangelo Effect in Virtual Sculpturing: Prospective for Motor Neurorehabilitation in the Metaverse.Journal of cognition · 2024Article
- Virtual Art Therapy: Application of Michelangelo Effect to Neurorehabilitation of Patients with Stroke.Journal of clinical medicine · 2023Article
- Are neuroaesthetic principles applied in art therapy protocols for neurorehabilitation? A systematic mini-review.Frontiers in psychology · 2023Review
- Hotspots, trends, and advice: a 10-year visualization-based analysis of painting therapy from a scientometric perspective.Frontiers in psychology · 2023Review
- The Arrival of the Metaverse in Neurorehabilitation: Fact, Fake or Vision?Biomedicines · 2022Review
- Inside the Michelangelo effect: The role of art and aesthetic attractiveness on perceived fatigue and hand kinematics in virtual painting.PsyCh journal · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
10 authors at 4 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The vision of an art masterpiece is associated with brain arousal by neural processes occurring quite spontaneously in the viewer. This aesthetic experience may even elicit a response in the motor areas of the observers. In the neurorehabilitation of patients with stroke, art observation has been used for reducing psychological disorders, and creative art therapy for enhancing physical functions and cognitive abilities. Here, we developed a virtual reality task which allows patients, by moving their hand on a virtual canvas, to have the illusion of painting some art masterpieces, such as The Creation of Adam of Michelangelo or The birth of Venus of Botticelli. Twenty healthy subjects (experiment 1) and four patients with stroke (experiment 2) performed this task and a control one in which they simply colored the virtual canvas. Results from User Satisfaction Evaluation Questionnaire and the NASA Task Load Index highlighted an appropriate level of usability. Moreover, despite the motor task was the same for art and control stimuli, the art condition was performed by healthy subjects with shorter trajectories (
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.