Evidence map›Paper›PMID 33466787›Full record

ArticleBrain sciences2021

Single-Trial Recognition of Video Gamer's Expertise from Brain Haemodynamic and Facial Emotion Responses.

Ana R Andreu-Perez, Mehrin Kiani, Javier Andreu-Perez, Pratusha Reddy, Jaime Andreu-Abela, Maria Pinto, Kurtulus Izzetoglu

Abstract read
In one paragraph

Article in Brain sciences, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
  4. Deep learning in fNIRS: a review.Neurophotonics · 2022
    Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Ana R Andreu-PerezFaculty of Communication and Documentation, University of Granada, 18071 Granada, Spain.ORCID 0000-0001-7593-4527
Mehrin KianiCentre for Computational Intelligence, School of Computer Science and Electronic Engineering, University of Essex, Colchester CO4 3SQ, UK.ORCID 0000-0003-0677-2637
Javier Andreu-PerezCentre for Computational Intelligence, School of Computer Science and Electronic Engineering, University of Essex, Colchester CO4 3SQ, UK.ORCID 0000-0002-7421-4808
Pratusha ReddySchool of Biomedical Engineering, Science and Health Systems, Drexel University, Philadelphia, PA 19104, USA.ORCID 0000-0001-6320-0729
Jaime Andreu-AbelaDepartment of Sociology, University of Granada, 18071 Granada, Spain.
Maria PintoFaculty of Communication and Documentation, University of Granada, 18071 Granada, Spain.ORCID 0000-0002-3199-4509
Kurtulus IzzetogluSchool of Biomedical Engineering, Science and Health Systems, Drexel University, Philadelphia, PA 19104, USA.ORCID 0000-0002-9044-630X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

With an increase in consumer demand of video gaming entertainment, the game industry is exploring novel ways of game interaction such as providing direct interfaces between the game and the gamers' cognitive or affective responses. In this work, gamer's brain activity has been imaged using functional near infrared spectroscopy (fNIRS) whilst they watch video of a video game (League of Legends) they play. A video of the face of the participants is also recorded for each of a total of 15 trials where a trial is defined as watching a gameplay video. From the data collected, i.e., gamer's fNIRS data in combination with emotional state estimation from gamer's facial expressions, the expertise level of the gamers has been decoded per trial in a multi-modal framework comprising of unsupervised deep feature learning and classification by state-of-the-art models. The best tri-class classification accuracy is obtained using a cascade of random convolutional kernel transform (ROCKET) feature extraction method and deep classifier at 91.44%. This is the first work that aims at decoding expertise level of gamers using non-restrictive and portable technologies for brain imaging, and emotional state recognition derived from gamers' facial expressions. This work has profound implications for novel designs of future human interactions with video games and brain-controlled games.

Indexed as

brain signalsfacial expressionsfNIRSmind-controlled games

Identifiers

PMID33466787
PMCPMC7830500

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.