Evidence map›Paper›PMID 33461506›Full record

ArticleBMC psychiatry2021

The impact of video gaming on cognitive functioning of people with schizophrenia (GAME-S): study protocol of a randomised controlled trial.

Maritta Välimäki, Min Yang, Yuen Ting Joyce Lam, Tella Lantta, Matias Palva, Satu Palva, Benjamin Yee, Siu Hung Yip, Kin-Sun Dan Yu, Hing Chiu Charles Chang and 2 more

Registry-linked trialAbstract readClinical Trial Protocol
In one paragraph

Article in BMC psychiatry, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03133143 (The Impact of Video Gaming on Cognitive Functioning in People With Schizophrenia), which is not on this map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03133143 nacompletednot on this map

The Impact of Video Gaming on Cognitive Functioning in People With Schizophrenia

TypeinterventionalSponsorThe Hong Kong Polytechnic UniversityRan2019 to 2021Enrolled143ConditionsCognitive Function, Schizophrenia and Disorders With Psychotic FeaturesArmsCognifit, SIMS 4 (Maxis, Inc)
3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Trial
  2. Article
  3. Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Maritta VälimäkiXiangya Nursing School, Central South University, 172 Tongzipo Road, Changsha, 410013, Hunan, China. maritta.vaelimaeki@csu.edu.cn.ORCID 0000-0003-3124-9290
Min YangWest China School of Public Health, Sichuan University, Chengdu, China.
Yuen Ting Joyce LamSchool of Nursing, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong, Hong Kong SAR.
Tella LanttaDepartment of Nursing Science, Faculty of Medicine, University of Turku, 20014, Turku, Finland.
Matias PalvaNeuroscience Center, University of Helsinki, Helsinki, Finland.
Satu PalvaNeuroscience Center, University of Helsinki, Helsinki, Finland.
Benjamin YeeDepartment of Rehabilitation Sciences, Hung Hom, Kowloon, The Hong Kong Polytechnic University, Hong Kong, Hong Kong SAR.
Siu Hung YipDepartment of Psychiatry, Kowloon Hospital, Hong Kong, Hong Kong SAR.
Kin-Sun Dan YuThe Mental Health Association of Hong Kong, 2 Kung Lok Road, Hong Kong, Hong Kong SAR.
Hing Chiu Charles ChangDepartment of Diagnostic Radiology, The Hong Kong Jockey Club for Interdisciplinary Research, The University of Hong Kong, 5 Sassoon Road, Hong Kong, Hong Kong SAR.
Po Yee Ivy ChengDepartment of Psychiatry, Community Psychiatry, Pamela Youde Nethersole Eastern Hospital, Hong Kong, Hong Kong SAR.
Daniel BressingtonCollege of Nursing and Midwifery, Charles Darwin University, Darwin, Australia.

Funding

Hong Kong Polytechnic University YBYB, ID P0009721Research Grant Council in Hong Kong 15600418University of Turku 26003424
6 · The paper itself

Abstract

backgroundVideo gaming is a promising intervention for cognitive and social impairment in patients with schizophrenia. A number of gaming interventions have been evaluated in small-scale studies with various patient groups, but studies on patients with schizophrenia remain scarce and rarely include the evaluation of both clinical and neurocognitive outcomes. In this study, we will test the effectiveness of two interventions with gaming elements to improve cognitive and clinical outcomes among persons with schizophrenia.

methodsThe participants will be recruited from different outpatient units (e.g., outpatient psychiatric units, day hospitals, residential care homes). The controlled clinical trial will follow a three-arm parallel-group design: 1) cognitive training (experimental group, CogniFit), 2) entertainment gaming (active control group, SIMS 4), and 3) treatment as usual. The primary outcomes are working memory function at 3-month and 6-month follow-ups. The secondary outcomes are patients' other cognitive and social functioning, the ability to experience pleasure, self-efficacy, and negative symptoms at 3-month and 6-month follow-ups. We will also test the effectiveness of gaming interventions on neurocognitive outcomes (EEG and 3 T MRI plus rs-fMRI) at a 3-month follow-up as an additional secondary outcome. Data will be collected in outpatient psychiatric services in Hong Kong. Participants will have a formal diagnosis of schizophrenia and be between 18 and 60 years old. We aim to have a total of 234 participants, randomly allocated to the three arms. A sub-sample of patients (N = 150) will be recruited to undergo an EEG. For neuroimaging assessment, patients will be randomly allocated to a subset of patients (N=126). We will estimate the efficacy of the interventions on the primary and secondary outcomes based on the intention-to-treat principle. Behavioural and EEG data will be analysed separately. DISCUSSION: The study will characterise benefits of gaming on patients' health and well-being, and contribute towards the development of new treatment approaches for patients with schizophrenia.

trial registrationClinicalTrials.gov NCT03133143 . Registered on April 28, 2017.

Indexed as

SchizophreniaVideo GamesAdolescentAdultCognitionDay Care, MedicalHong KongHumansMiddle AgedRandomized Controlled Trials as TopicTreatment OutcomeYoung AdultEffectivenessGamingRandomised controlled trialSchizophrenia

Identifiers

PMID33461506
PMCPMC7814579

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.