ArticleScientific reports2021
Virtual reality alters cortical oscillations related to visuo-tactile integration during rubber hand illusion.
Article in Scientific reports, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
10 citing papers in PubMed, 25 citations in OpenAlex.
- Oscillatory dynamics within fronto-insular-parietal networks integrate thermosensory signals into body ownership.iScience · 2026Article
- Bridging subjective and neural state transitions in the rubber hand illusion: a neurophenomenological study.Neuroscience of consciousness · 2026Article
- EEG-based brain-computer interface with immersive virtual reality for phantom limb pain: a single-center pilot neurofeedback trial.Frontiers in human neuroscience · 2026Article
- Eliciting guilt in virtual reality games: interplay of self-attribution, presence, and morality.Frontiers in psychology · 2024Article
- The rubber hand illusion is accompanied by a distributed reduction of alpha and beta power in the EEG.PloS one · 2022Article
- Virtual reality alters cortical oscillations related to visuo-tactile integration during rubber hand illusion.Scientific reports · 2021Article
- "Tricking the Brain" Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation.Frontiers in human neuroscience · 2021Article
- Exploring the Embodiment of a Virtual Hand in a Spatially Augmented Respiratory Biofeedback Setting.Frontiers in neurorobotics · 2021Article
- Perception and Motion in Real and Virtual Environments: A Narrative Review of Autism Spectrum Disorders.Frontiers in psychology · 2021Review
- Virtual Hand Illusion in younger and older adults.Journal of rehabilitation and assistive technologies engineeringArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Virtual reality (VR) enables the fast, free, and highly controllable setting of experimental body images. Illusions pertaining to a body, such as the rubber hand illusion (RHI), can be easily conducted in VR settings, and some phenomena, such as full-body illusions, are only realized in virtual environments. However, the multisensory-integration process in VR is not yet fully understood. Thus, it remains to be clarified if specific phenomena that occur under VR settings manifest in real life as well. One useful investigative approach is measuring brain activities during a psychological experiment. Electroencephalography (EEG) oscillatory activities provide insight into the human multisensory integration process. Nevertheless, EEG data can be vulnerable to VR noise, which causes measurement and analytical difficulties for EEG data recorded in VR environments. Here, we achieve an experimental RHI setting using a head-mounted display that provides a VR visual space and VR dummy hand along with EEG measurements. We compared EEG data collected in both real and VR environments and observed the gamma and theta band oscillatory activities. Ultimately, we observed statistically significant differences between congruent (RHI) and incongruent (not RHI) conditions in the real environment, which is consistent with previous studies. Differences in the VR condition were observed only on the late theta band oscillation, suggesting that the VR setting itself altered the perceptual and sensory integration mechanisms. Thus, we must model this difference between real and VR settings whenever we use VR to investigate our bodily self-perception.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.