ArticleJournal of behavioral addictions2021
Impaired disengagement of attention from computer-related stimuli in Internet Gaming Disorder: Behavioral and electrophysiological evidence.
Article in Journal of behavioral addictions, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers, 2 of them syntheses that pooled it.
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Who cites it
20 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Problematic Gaming and Gambling: A Systematic Review of Task-Specific EEG Protocols.Journal of gambling studies · 2024Pooled it
- Neuropsychological Deficits in Disordered Screen Use Behaviours: A Systematic Review and Meta-analysis.Neuropsychology review · 2024Pooled it
- The relationship between heart rate variability and eye movement characteristics in adolescents with internet gaming disorder: the mediating role of impulsivity.Frontiers in psychiatry · 2026Article
- Sleep Quality as a Mediator of Internet Gaming Disorder and Executive Dysfunction in Adolescents: Cross-Sectional Questionnaire Study.Journal of medical Internet research · 2025Article
- Temporal dynamics in attentional bias toward shopping cues among problematic online shoppers.Journal of behavioral addictions · 2025Article
- Impaired Interference Control in Individuals With Internet Addiction: Evidence From Event-Related Potentials and Brain Oscillations.Addiction biology · 2025Article
- Burden of gaming disorder among adolescents: A systemic review and meta-analysis.Public health in practice (Oxford, England) · 2025Review
- Attentional Bias for Internet-Related Information and Emotional Information in Internet Addiction: Moderating Role of Sleep Quality.International journal of behavioral medicine · 2025Article
- Temporal attentional bias to visual game stimuli in Internet gaming disorder.Journal of behavioral addictions · 2025Article
- Altered resting-state network connectivity in internet gaming disorder.Annals of general psychiatry · 2025Article
- Dissociation of prepotent response inhibition and interference control in problematic internet use: evidence from the Go/No-Go and Flanker tasks.BMC psychology · 2024Article
- Neuromodulatory effect of transcranial direct current stimulation on cue reactivity and craving in young adults with internet gaming disorder: an event-related potential study.Frontiers in public health · 2024Article
- The role of attentional control in moderating attentional bias towards game-related stimuli in individuals with a high tendency for internet gaming addiction.Frontiers in psychiatry · 2024Article
- Outcome assessment of different reward stimuli in Internet gaming disorder by event-related potentials.PloS one · 2024Article
- Heterogeneity of gaming disorder: A clinically-based typology for developing personalized interventions.Journal of behavioral addictions · 2023Review
- Biased processing of game-related information in problematic mobile gaming users.Journal of behavioral addictions · 2023Article
- Attentional biases and daily game craving dynamics: An ecological momentary assessment study.Journal of behavioral addictions · 2022Article
- Slow-Wave EEG Activity Correlates with Impaired Inhibitory Control in Internet Addiction Disorder.International journal of environmental research and public health · 2022Article
- Exploring the Dimensions of Smartphone Distraction: Development, Validation, Measurement Invariance, and Latent Mean Differences of the Smartphone Distraction Scale (SDS).Frontiers in psychiatry · 2021Article
- Interference Control Under the Stroop Task and Brain Oscillatory Activity among Internet Addicts Compared to Non-addicts.Basic and clinical neuroscienceArticle
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
BACKGROUND AND
aimsAttentional biases contribute to the maintenance of addictive behaviors. For the problematic use of online gaming - recognized as Internet Gaming Disorder (IGD) - first evidence points to a bias towards in-game stimuli. This study aimed to provide behavioral and electrophysiological evidence for a generalized bias towards computer-related stimuli, and to identify the specific attentional processes contributing to this bias: facilitated attention deployment, impaired disengagement or failed suppression.
methodTwenty participants with IGD and 23 casual gamers performed a visual search task with photographs of real-world objects. Either the target or a to-be-ignored distractor was addiction-relevant (computer-related), whereas all other items were addiction-irrelevant (related to cars or sport). Event-related potential components associated with facilitated attentional deployment to the target (NT), its post-selection processing (SPCN), and suppression of irrelevant information (PD) were analyzed.
resultsUnlike casual gamers, gamers with IGD exhibited prolonged reaction times and increased SPCN amplitudes for computer-related stimuli, reflecting their continued attentional processing. At the individual level, larger SPCN amplitudes were associated with longer delays in reaction time. DISCUSSION AND
conclusionsThis pattern of results indicates that the disengagement of attention from computer-related stimuli is impaired in IGD. More generally, our findings demonstrate that conditioning processes occur in IGD, and thus open up new avenues for treatment.
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