Evidence map›Paper›PMID 33390641›Full record

ArticleJournal of environmental psychology2020

What is the best way of delivering virtual nature for improving mood? An experimental comparison of high definition TV, 360° video, and computer generated virtual reality.

N L Yeo, M P White, I Alcock, R Garside, S G Dean, A J Smalley, B Gatersleben

Open access · hybridAbstract read
In one paragraph

Article in Journal of environmental psychology, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 68 papers, 3 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
68citing papers in PubMed, 3 pooled it
13.1field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

68 citing papers in PubMed, 3 syntheses or guidelines pooled it, 239 citations in OpenAlex.

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  14. Immersive virtual nature for improving psychological distress of breast cancer patients undergoing intravenous chemotherapy.Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer · 2025
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8 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 3 institutions in 2 countries.

N L YeoEuropean Centre for Environment and Human Health, College of Medicine and Health, University of Exeter, Truro, Cornwall, TR1 3HD, UK.
M P WhiteEuropean Centre for Environment and Human Health, College of Medicine and Health, University of Exeter, Truro, Cornwall, TR1 3HD, UK.
I AlcockEuropean Centre for Environment and Human Health, College of Medicine and Health, University of Exeter, Truro, Cornwall, TR1 3HD, UK.
R GarsideEuropean Centre for Environment and Human Health, College of Medicine and Health, University of Exeter, Truro, Cornwall, TR1 3HD, UK.
S G DeanNIHR CLAHRC South West Peninsula, College of Medicine and Health, University of Exeter, Exeter, Devon, EX1 2LU, UK.
A J SmalleyEuropean Centre for Environment and Human Health, College of Medicine and Health, University of Exeter, Truro, Cornwall, TR1 3HD, UK.
B GaterslebenEnvironmental Psychology Research Group, School of Psychology, University of Surrey, GU2 7XH, UK.
University of Exeter · GBUniversity of Surrey · GBUniversity of Vienna · AT

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Exposure to 'real' nature can increase positive affect and decrease negative affect, but direct access is not always possible, e.g. for people in health/care settings who often experience chronic boredom. In these settings 'virtual' forms of nature may also have mood-related benefits (e.g. reducing boredom) but it has been difficult to separate effects of nature content from those of delivery mode. The present laboratory-based study explored whether exposure to three different delivery modes of virtual nature could reduce negative affect (including boredom) and/or increase positive affect. Adult volunteer participants (n = 96) took part in a boredom induction task (to simulate the emotional state of many people in health/care settings) before being randomly assigned to view/interact with a virtual underwater coral reef in one of three experimental conditions: (a) 2D video viewed on a high-definition TV screen; (b) 360

Indexed as

BoredomExperimentImmersive virtual environmentsMoodNature connectednessVirtual reality

Identifiers

PMID33390641
PMCPMC7772948
OpenAlexW3090137698

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.