Evidence map›Paper›PMID 33365391›Full record

ArticleMedEdPORTAL : the journal of teaching and learning resources2020

The Bloody Board Game: A Game-Based Approach for Learning High-Value Care Principles in the Setting of Anemia Diagnosis.

Thomas John Pisano, Valeria Santibanez, Marcelo Hernandez, Dipal Patel, Georgina Osorio

Abstract read
In one paragraph

Article in MedEdPORTAL : the journal of teaching and learning resources, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers.

0numbers the graph read from it
0cells of the map it votes in
15citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

15 citing papers in PubMed.

  1. Trial
  2. RheumQuest: A Gamified Approach to Musculoskeletal Education.MedEdPORTAL : the journal of teaching and learning resources · 2026
    Article
  3. Article
  4. Observational
  5. Article
  6. Article
  7. Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education.MedEdPORTAL : the journal of teaching and learning resources · 2025
    Article
  8. Article
  9. Integrating High-Value Cost-Conscious Care into an Existing Medical School Curriculum.MedEdPORTAL : the journal of teaching and learning resources · 2025
    Article
  10. BINGO! Elevating Medical Physiology Tutorials Through Gamification.MedEdPORTAL : the journal of teaching and learning resources · 2025
    Article
  11. Article
  12. Article
  13. Livogena: The Ikteros Curse-A Jaundice Narrative Card and Board Game for Medical Students.MedEdPORTAL : the journal of teaching and learning resources · 2024
    Article
  14. Article
  15. Candy Gland: A Diabetes Board Game for Medical Students.MedEdPORTAL : the journal of teaching and learning resources · 2022
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Thomas John PisanoMedical Student, MD/PhD Program, Rutgers Robert Wood Johnson Medical School and Princeton University.ORCID 0000-0002-8432-113X
Valeria SantibanezFellow, Department of Pulmonary and Critical Care, Mount Sinai Morningside, Mount Sinai West, and Mount Sinai Beth Israel Hospitals.ORCID 0000-0001-7083-2847
Marcelo HernandezHospitalist, Internal Medicine Program, Mount Sinai West Hospital.
Dipal PatelAssociate Program Director for Ambulatory Care, Internal Medicine Program, Mount Sinai Morningside and Mount Sinai West Hospitals.
Georgina OsorioAssociate Program Director, Internal Medicine Program, and Medical Education Track Site-Director, Mount Sinai Morningside and Mount Sinai West Hospitals.

Funding

Connectivity of the Posterior CerebellumF31NS089303 · NINDS · RBHS-ROBERT WOOD JOHNSON MEDICAL SCHOOL · PI PISANO, THOMAS JOHN · 2015 to 2020
$231k
NINDS NIH HHS F31 NS089303
6 · The paper itself

Abstract

Introduction: With growing health care costs, high-value care is an increasingly important subject for medical training. Many resident and medical student curricula have incorporated lectures-based material about this topic. However, practical-type experiences are needed to refine critical-thinking skills essential for high-value care. Methods: To provide such practical experiences, we developed an instructional game for resident-level education that incorporated cost-constraint-based approaches in the workup of anemia. To play the game, teams of learners were given patients with anemia of unknown cause. To pay for their diagnostic tests of choice, teams earned money by correctly answering internal medicine resident-level anemia questions. The first team to successfully work up and diagnose three patients won. Results: Resident learners had very positive reviews of our game. As a team, groups of residents across all levels were able to develop cost-effective strategies for diagnosis. Our game also served as a resource for anemia education. Residents on average felt the game enhanced their ability to apply medical knowledge and clinical reasoning ( Discussion: Game-based learning provides a fun, orthogonal approach to learning critical-thinking skills used during anemia diagnostic patient workups. Although we did not quantify change in diagnostic test ordering, according to resident-learners, our high-value care game improved their ability to integrate cost-effective strategies into their practice of medicine.

Indexed as

AnemiaInternship and ResidencyCurriculumHumansLearningAmbulatory CareAnemiaBoard GameGameGame-Based LearningHematologyHigh-Value CareHigh-Value Care/Cost-Conscious CareHospital MedicineInternal Medicine

Identifiers

PMID33365391
PMCPMC7751328

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.