ArticleMedEdPORTAL : the journal of teaching and learning resources2020
The Bloody Board Game: A Game-Based Approach for Learning High-Value Care Principles in the Setting of Anemia Diagnosis.
Article in MedEdPORTAL : the journal of teaching and learning resources, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
15 citing papers in PubMed.
- Round34: Attending-Moderated Tabletop Gameplay to Enhance Resident Team Dynamics During Inpatient Rounds.Journal of graduate medical education · 2026Trial
- RheumQuest: A Gamified Approach to Musculoskeletal Education.MedEdPORTAL : the journal of teaching and learning resources · 2026Article
- Print, Play, and Learn: Cataloging Card and Board Games for Medical Education From 1980 to 2025.Cureus · 2025Article
- Evaluation of Paediatric Nursing Students' Medication Calculation Competence: An Observational Study Using a Gamified Contest.Nursing open · 2025Observational
- Development and validation of an ethical monopoly board game to teach bioethics to undergraduate medical students.BMC medical education · 2025Article
- Undergraduate medical students' perceptions and perspectives on their clinical reasoning learning experiences.Scientific reports · 2025Article
- Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
- Pathogen Pursuit: A Gamified Format to Learn Infectious Diseases and Antimicrobial Stewardship for Medical Residents.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
- Integrating High-Value Cost-Conscious Care into an Existing Medical School Curriculum.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
- BINGO! Elevating Medical Physiology Tutorials Through Gamification.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
- Pulmonopoly: A Game-Based Approach to Teach and Reinforce Basic Concepts of Pulmonary Medicine to Medical Students.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
- Games to support teaching clinical reasoning in health professions education: a scoping review.Medical education online · 2024Article
- Livogena: The Ikteros Curse-A Jaundice Narrative Card and Board Game for Medical Students.MedEdPORTAL : the journal of teaching and learning resources · 2024Article
- Billing Bonanza: Improving Resident Knowledge of the 2021 Revised American Medical Association Outpatient Billing Guidelines Through Gamification.MedEdPORTAL : the journal of teaching and learning resources · 2023Article
- Candy Gland: A Diabetes Board Game for Medical Students.MedEdPORTAL : the journal of teaching and learning resources · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
Abstract
Introduction: With growing health care costs, high-value care is an increasingly important subject for medical training. Many resident and medical student curricula have incorporated lectures-based material about this topic. However, practical-type experiences are needed to refine critical-thinking skills essential for high-value care. Methods: To provide such practical experiences, we developed an instructional game for resident-level education that incorporated cost-constraint-based approaches in the workup of anemia. To play the game, teams of learners were given patients with anemia of unknown cause. To pay for their diagnostic tests of choice, teams earned money by correctly answering internal medicine resident-level anemia questions. The first team to successfully work up and diagnose three patients won. Results: Resident learners had very positive reviews of our game. As a team, groups of residents across all levels were able to develop cost-effective strategies for diagnosis. Our game also served as a resource for anemia education. Residents on average felt the game enhanced their ability to apply medical knowledge and clinical reasoning ( Discussion: Game-based learning provides a fun, orthogonal approach to learning critical-thinking skills used during anemia diagnostic patient workups. Although we did not quantify change in diagnostic test ordering, according to resident-learners, our high-value care game improved their ability to integrate cost-effective strategies into their practice of medicine.
Indexed as
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.