Evidence map›Paper›PMID 33363082›Full record

ArticleFrontiers in public health2020

MANTRA: Improving Knowledge of Maternal Health, Neonatal Health, and Geohazards in Women in Rural Nepal Using a Mobile Serious Game.

Sonja Mueller, Delphine Soriano, Andrei Boscor, Naomi M Saville, Abriti Arjyal, Sushil Baral, Maureen Fordham, Gareth Hearn, Rachya Kayastha, Patty Kostkova

Abstract read
In one paragraph

Article in Frontiers in public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
17citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

17 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Article
  5. Article
  6. Article
  7. Article
  8. Article
  9. Article
  10. Article
  11. Article
  12. Article
  13. Article
  14. Article
  15. Article
  16. Article
  17. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Sonja MuellerInstitute for Risk and Disaster Reduction, University College London, London, United Kingdom.
Delphine SorianoInstitute for Risk and Disaster Reduction, University College London, London, United Kingdom.
Andrei BoscorInstitute for Risk and Disaster Reduction, University College London, London, United Kingdom.
Naomi M SavilleInstitute for Global Health, University College London, London, United Kingdom.
Abriti ArjyalHealth Research and Social Development Forum, Kathmandu, Nepal.
Sushil BaralHealth Research and Social Development Forum, Kathmandu, Nepal.
Maureen FordhamInstitute for Risk and Disaster Reduction, University College London, London, United Kingdom.
Gareth HearnHearn GeoServe Ltd., Worthing, United Kingdom.
Rachya KayasthaInstitute for Risk and Disaster Reduction, University College London, London, United Kingdom.
Patty KostkovaInstitute for Risk and Disaster Reduction, University College London, London, United Kingdom.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Serious games, conveying educational knowledge rather than merely entertainment, are a rapidly expanding research domain for cutting-edge educational technology. Digital interventions like serious games are great opportunities to overcome challenges in low-and-middle-income countries that limit access to health information, such as social barriers like low-literacy and gender. MANTRA: Increasing maternal and child health resilience before, during and after disasters using mobile technology in Nepal takes on these challenges with a novel digital health intervention; a serious mobile game aimed at vulnerable low-literacy female audiences in rural Nepal. The serious game teaches 28 learning objectives of danger signs in geohazards, maternal, and neonatal health to improve knowledge and self-assessment of common conditions and risks to inform healthcare-seeking behavior. Evaluations consisted of recruiting 35 end users to participate in a pre-test assessment, playing the game, post-test assessment, and focus groups to elicit qualitative feedback. Assessments analyzed knowledge gain in two ways; by learning objective with McNemar tests for each learning objective, and by participant scores with paired

Indexed as

Mobile ApplicationsVideo GamesChildFemaleHumansInfant HealthInfant, NewbornMaternal HealthNepaldigital health interventioneducational gameinterdisciplinary researchknowledge assessmentmobile learningserious gameserious mobile gameuser evaluation

Identifiers

PMID33363082
PMCPMC7759478

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.