ArticleFrontiers in public health2020
MANTRA: Improving Knowledge of Maternal Health, Neonatal Health, and Geohazards in Women in Rural Nepal Using a Mobile Serious Game.
Article in Frontiers in public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 1 of them a synthesis that pooled it.
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Who cites it
17 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Using serious mobile games to improve health literacy in rural Sub-Saharan Africa: A literature review.Frontiers in public health · 2022Pooled it
- Development and Formative Evaluation of a Narrative-Based Serious Game for Pregnancy Education: Mixed Methods Study.JMIR formative research · 2026Article
- Years of Life Lost due to the 2015 Gorkha earthquake in Nepal.BMC public health · 2026Article
- MANTRA game analytics: effectiveness of educational mobile game on knowledge gain and retention of Female Community Health Volunteers (FCHVs) and women in rural Nepal assessed through game analytics.BMC public health · 2026Article
- Exploring Gender-Sensitive Serious Games for Nutrition Communication: A Formative Qualitative Study in Rural Indonesia.International journal of environmental research and public health · 2026Article
- Sharing Culture and Management of Sex Work Information on Mobile Phones by Female Sex Workers in Nepal: Implications for mHealth Practice and Research.Health communication · 2025Article
- A Mobile Gaming App to Train Teenage Mothers on Appropriate Child Feeding Practices: Development and Validation Study.Journal of medical Internet research · 2024Article
- Exploring Maternal and Infant Health App Development and Effectiveness Research: Scoping Review.JMIR pediatrics and parenting · 2024Article
- The " Nasci Bem " app for health professionals and families of newborns: construction, validation and evaluation.Revista latino-americana de enfermagem · 2024Article
- Exploring barriers to guideline implementation for prescription of surgical antibiotic prophylaxis in Nigeria.JAC-antimicrobial resistance · 2022Article
- Software development process of Neotree - a data capture and decision support system to improve newborn healthcare in low-resource settings.Wellcome open research · 2022Article
- Do Women in Nepal Like Playing a Mobile Game? MANTRA: A Mobile Gamified App for Improving Healthcare Seeking Behavior in Rural Nepal.Frontiers in public health · 2021Article
- Linking Disaster Risk Reduction and Healthcare in Locations with Limited Accessibility: Challenges and Opportunities of Participatory Research.International journal of environmental research and public health · 2020Article
- MANTRA: development and localization of a mobile educational health game targeting low literacy players in low and middle income countries.BMC public health · 2020Article
- Climate conscious health equity is essential to achieve climate-resilient digital healthcare.The journal of climate change and healthArticle
- Assessment of health information in Chinese atopic dermatitis-related videos: A cross-sectional study.Digital healthArticle
- Article
Corrections and comments
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Authors and funding
10 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Serious games, conveying educational knowledge rather than merely entertainment, are a rapidly expanding research domain for cutting-edge educational technology. Digital interventions like serious games are great opportunities to overcome challenges in low-and-middle-income countries that limit access to health information, such as social barriers like low-literacy and gender. MANTRA: Increasing maternal and child health resilience before, during and after disasters using mobile technology in Nepal takes on these challenges with a novel digital health intervention; a serious mobile game aimed at vulnerable low-literacy female audiences in rural Nepal. The serious game teaches 28 learning objectives of danger signs in geohazards, maternal, and neonatal health to improve knowledge and self-assessment of common conditions and risks to inform healthcare-seeking behavior. Evaluations consisted of recruiting 35 end users to participate in a pre-test assessment, playing the game, post-test assessment, and focus groups to elicit qualitative feedback. Assessments analyzed knowledge gain in two ways; by learning objective with McNemar tests for each learning objective, and by participant scores with paired
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.